Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Hacking the Nintendo Wii Remote
IEEE Pervasive Computing
Experience in the design and development of a game based on head-tracking input
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Improved accuracy tracking using synchronized Wiimote cameras
Proceeding of the 16th International Academic MindTrek Conference
Low-cost head position tracking for gaze point estimation
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
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An easy to build and cost-effective 3D tracking solution is presented, using Nintendo Wii Remotes acting as cameras. As the hardware differs from usual tracking cameras, the calibration and tracking process has to be adapted accordingly. The tracking approach described could be used for tracking the user's motions in video games based upon physical activity (sports, fighting or dancing games), allowing the player to interact with the game in a more intuitive way than by just pressing buttons.