Experience in the design and development of a game based on head-tracking input

  • Authors:
  • Jeffrey Yim;Eric Qiu;T. C. Nicholas Graham

  • Affiliations:
  • Queen's University, Kingston, ON, Canada;Queen's University, Kingston, ON, Canada;Queen's University, Kingston, ON, Canada

  • Venue:
  • Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
  • Year:
  • 2008

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Abstract

Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person shooter using gaze-based input. Head-tracking systems allow players to look around a virtual cockpit by simply moving their head. However, tracking systems are typically based on expensive specialized equipment. The prohibitive costs of such systems have motivated the creation of low-cost head-tracking solutions using simple web cameras and infrared light detection. In this paper, we describe our experience developing a simple shooting game which incorporates such low-cost head-tracking technology.