Head Tracking in First-Person Games: Interaction Using a Web-Camera

  • Authors:
  • Torben Sko;Henry J. Gardner

  • Affiliations:
  • School of Computer Science, College of Engineering and Computer Science, The Australian National University, Canberra, Australia 0200;School of Computer Science, College of Engineering and Computer Science, The Australian National University, Canberra, Australia 0200

  • Venue:
  • INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Recent advances in face-tracking technology have made it possible to recognize head movements using a commodity web-camera. This development has created exciting possibilities for enhancing player enjoyment during computer game play. In order to ascertain the real-world potential for head gestural input to First Person Shooter games, we have developed seven diverse interaction techniques and integrated these with a modern games engine. Evaluation of the techniques was carried out with four focus groups made up of expert games developers and experienced end-users. One of the techniques was further refined and subjected to a follow-up comparison test with promising results. A set of guidelines for the future development of head interaction techniques for computer games has been derived from the studies. All of the techniques have been built upon freely available software and open-sourced to encourage further research in this area.