Computing, Social Activity, and Entertainment: A Field Study of a Game MUD
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Synthesizing experiences: lessons to be learned from internet-mediated simulation games
Simulation and Gaming - Special issue: Simulation & gaming
The human-computer interaction handbook
"Gameplay": from synthesis to analysis (and vice versa)
Digital media revisited
Interactivity in Ico: initial involvement, immersion, investment
ICEC '03 Proceedings of the second international conference on Entertainment computing
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Meaningful interaction in virtual learning environments
Proceedings of the second Australasian conference on Interactive entertainment
RAGE: a multiplatform game engine
Proceedings of the second Australasian conference on Interactive entertainment
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Interfacing the narrative experience
Funology
Classroom goal structures for educational math game application
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Games that do not exist communication design beyond the current limits
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Improving the experience of controlling avatars in camera-based games using physical input
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
From Rock, Paper, Scissors to Street Fighter II: proof by construction
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Video game values: Human-computer interaction and games
Interacting with Computers
Design of a media and gaming sequence for graduates in applied CS
Journal of Computing Sciences in Colleges
Encountering the unexpected: play perversion in the political art-game and game-art
Proceedings of the 2006 international conference on Game research and development
A Model to Support the Design of Multiplayer Games
Presence: Teleoperators and Virtual Environments
Principles of emergent design in online games: Mermaids phase 1 prototype
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Considerations for the design of exergames
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Group play: determining factors on the gaming experience in multiplayer role-playing games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
CHI '08 Extended Abstracts on Human Factors in Computing Systems
The web-orientation agent (WOA) for simulated learning in technology education
International Journal of Learning Technology
A COMPUTATIONAL MODEL OF AN INTELLIGENT NARRATOR FOR INTERACTIVE NARRATIVES
Applied Artificial Intelligence
Examining the pedagogical foundations of modern educational computer games
Computers & Education
SPATIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Playability in action videogames: a qualitative design model
Human-Computer Interaction
An exploratory study on non-visual mobile phone interfaces for games
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
The development of VAG--a 3D virtual agribusiness environment and strategy game
Electronic Commerce Research
What Made Student Teachers Sustain Their Interests in an Educational Game?
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Design for EmergenceCollaborative Social Play with Online and Location-Based Media
Proceedings of the 2007 conference on Design for Emergence: Collaborative Social Play with Online and Location-Based Media
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
A Study on User Centered Game Evaluation Guideline Based on the MIPA Framework
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
QuizMASter - A Multi-Agent Game-Style Learning Activity
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Head Tracking in First-Person Games: Interaction Using a Web-Camera
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Event relations in plan-based plot composition
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Individualistic versus competitive game-based e-learning
Advanced Technology for Learning
Proceedings of the 2010 conference on Information Modelling and Knowledge Bases XXI
Immersive digital games: the interfaces for next-generation e-learning?
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
The analysis of game playing experiences: focusing on massively multiplayer online role-playing game
ICHIT'06 Proceedings of the 1st international conference on Advances in hybrid information technology
Ludoliteracy: defining understanding and supporting games education
Ludoliteracy: defining understanding and supporting games education
Developing a digital game-based situated learning system for ocean ecology
Transactions on edutainment I
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Looking for the heart of interactive media: reflections on video games' emotional expression
Proceedings of the 3rd International Conference on Fun and Games
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
Proceedings of the 3rd International Conference on Fun and Games
Frontiers of a paradigm: exploring human computation with digital games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Streamlining domain analysis for digital games product lines
SPLC'10 Proceedings of the 14th international conference on Software product lines: going beyond
The influence of ubiquity on screen-based interfaces
AMT'10 Proceedings of the 6th international conference on Active media technology
Prince of Persia: the sands of time: the story of playing a game
Well Played 2.0
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Fuzzy-logic controller for speaker-independent speech recognition system in computer games
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: applications and services - Volume Part IV
Uncharted 2: among thieves - becoming a hero
Well played 3.0
Education and Information Technologies
Conceptual model for web games with application in local promotion
Proceedings of the 29th ACM international conference on Design of communication
A Description Grid to Support the Design of Learning Role-Play Games
Simulation and Gaming
The hacker: new mythical content of narrative games
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Modeling but NOT measuring engagement in computer games
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
UsabilityGame: jogo simulador para apoio ao ensino de usabilidade
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Neither playing nor gaming: pottering in games
Proceedings of the International Conference on the Foundations of Digital Games
Proceedings of the Designing Interactive Systems Conference
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Defining gamification: a service marketing perspective
Proceeding of the 16th International Academic MindTrek Conference
An authoring tool to assist the design of mixed reality learning games
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Computer games and english language learning
ICWL'12 Proceedings of the 11th international conference on Advances in Web-Based Learning
Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study
Simulation and Gaming
Earth girl: a multi-cultural game about natural disaster prevention and resilience
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Suspending virtual disbelief: a perspective on narrative coherence
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Reviews on the narrative status of video games
HCITOCH'11 Proceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage
Designing collaborative multiplayer serious games
Education and Information Technologies
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
How to develop financial applications with game features in e-banking?
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Automatic speech recognition- an approach for designing inclusive games
Multimedia Tools and Applications
From Fiction to Reality and Back: Ontology of Ludic Simulations
International Journal of Gaming and Computer-Mediated Simulations
An introduction to human computation and games with a purpose
ICWE'13 Proceedings of the 13th international conference on Web Engineering
A Taxonomy for and Analysis of the MMOG Landscape
Proceedings of International Workshop on Massively Multiuser Virtual Environments
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