Promoting learning through games and simulations
Simulation and Gaming - In memory of Donald C. Thatcher
Current applications, trends, and organizations in U.S. military simulation and gaming
Simulation and Gaming - Special issue on military simulation/gaming, part 1
The effectiveness of games for educational purposes: a review of recent research
Simulation and Gaming
Computers in the Schools
Simulation and Gaming - Special issue: military simulation/gaming, part 2
Simulation-based training in anesthesia crisis resource management (ACRM): a decade of experience
Simulation and Gaming - Symposium on medical and healthcare simulation Part I
Simulation in medical education: a review
Simulation and Gaming - Symposium: medical and healthcare simulation, part 2
The Art of Computer Game Design
The Art of Computer Game Design
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
MS ANTWERPEN: emergency management training for low-risk environments
Simulation and Gaming - Symposium: Simulating risk and crisis
Digital Game-Based Learning
Adapting COTS games for military experimentation
Simulation and Gaming - Symposium: virtual reality simulation
Cooking Up an Interactive Olfactory Game Display
IEEE Computer Graphics and Applications
Business Simulations and Cognitive Learning
Simulation and Gaming
Video Game Effects-Confirmed, Suspected, and Speculative
Simulation and Gaming
Developments in Business Gaming
Simulation and Gaming
A Review of Humor for Computer Games: Play, Laugh and More
Simulation and Gaming
Why Simulation Games Work-In Search of the Active Substance: A Synthesis
Simulation and Gaming
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
Learning in Single-Versus Multiplayer Games: The More the Merrier?
Simulation and Gaming
Investigating the relationship between presence and learning in a serious game
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Teacher Perceptions of Games in Singapore Schools
Simulation and Gaming
Leadership in Multiplayer Online Gaming Environments
Simulation and Gaming
A data-driven taxonomy of undergraduate student videogame enjoyment
GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Similarity of Social Information Processes in Games and Rituals: Magical Interfaces
Simulation and Gaming
Ritualistic Games, Boundary Control, and Information Uncertainty
Simulation and Gaming
Architectures for Developing Multiuser, Immersive Learning Scenarios
Simulation and Gaming
Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study
Simulation and Gaming
Relations Between Videogame Play and 8th-Graders' Mathematics Achievement
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations
The validity of a game-based assessment of persistence
Computers in Human Behavior
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training
Simulation and Gaming
The impact of individual differences on learning with an educational game and a traditional ITS
International Journal of Learning Technology
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Games are an effective and cost-saving method in education and training. Although much is known about games and learning in general, little is known about what components of these games (i.e., game attributes) influence learning outcomes. The purpose of this article is threefold. First, we review the literature to understand the "state of play" in the literature in regards to learning outcomes and game attributes - what is being studied. Second, we seek out what specific game attributes have an impact on learning outcomes. Finally, where gaps in the research exist, we develop a number of theoretically based proposals to guide further research in this area.