Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Relationships Between Game Attributes and Learning Outcomes
Simulation and Gaming
Bio-edutainment: Learning life science through X gaming
Computers and Graphics
The Long History of Gaming in Military Training
Simulation and Gaming
Phone, email and video interactions with characters in an epidemiology game: towards authenticity
Transactions on edutainment IV
Virtual worlds: an environment for cultural sensitivity education in the health sciences
International Journal of Web Based Communities
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