Simulation in medical education: a review
Simulation and Gaming - Symposium: medical and healthcare simulation, part 2
Forty simple computer games and what they could mean to educators
Simulation and Gaming
A Simple Classification Model for Debriefing Simulation Games
Simulation and Gaming
A Survey of Simulation Game Users, Former-Users, and Never-Users
Simulation and Gaming
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Acting, Knowing, Learning, Simulating, Gaming
Simulation and Gaming
Assessment in Simulation and Gaming
Simulation and Gaming
Digital Games in eLearning Environments
Simulation and Gaming
The Long History of Gaming in Military Training
Simulation and Gaming
Teaching With the Tools Kids Really Use: Learning With Web and Mobile Technologies
Teaching With the Tools Kids Really Use: Learning With Web and Mobile Technologies
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Simulation and Gaming
Innovation Diffusion: Assessment of Strategies Within the DIFFUSION SIMULATION GAME
Simulation and Gaming
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This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In addition, the authors sought to understand how to implement and use the DSG effectively as an integral part of the online Managing Technological Change course. Results indicated that student reaction to playing the game was very positive and students felt the game helped them better understand the change process. For example, students felt the DSG provided insight into school culture, the amount of time needed to implement a change, and the need for a change agent to be flexible. The instructor learned the importance of clearly identifying learning goals when using the DSG in an online course and realized that debriefing is a critical component of using games or simulations for learning.