Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring usability: preference vs. performance
Communications of the ACM
Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relate—create—donate: a teaching/learning philosophy for the cyber-generation
Computers & Education
International Journal of Human-Computer Studies
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
International Journal of Human-Computer Studies - Special issue: Interactive graphical communication
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Rapid Prototyping for a Virtual Medical Campus Interface
IEEE Software
Designing and analyzing collaboration in a scripted game for vocational education
Computers in Human Behavior
A Case of 3D Educational Game Design and Implementation
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Students' difficulties in learning from dynamic visualisations and how they may be overcome
Computers in Human Behavior
Learners, Technology and the Brain
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Evaluating the Motivational Value of an Augmented Reality System for Learning Chemistry
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Web 2.0 and Social Software: Challenges and Complexity of Communication in Education
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
More Than Just a Game: Accessibility in Computer Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
DIWEB'08 Proceedings of the 8th WSEAS international conference on Distance learning and web engineering
A Study on the Compatibility of Ubiquitous Learning (u-Learning) Systems at University Level
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Interactive Game Based Learning: Advantages and Disadvantages
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
A Mixed-Method Approach on Digital Educational Games for K12: Gender, Attitudes and Performance
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Serious games can support psychotherapy of children and adolescents
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Standardization of game based learning design
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Learning leadership skills in a simulated business environment
Computers & Education
The values of college students in business simulation game: A means-end chain-approach
Computers & Education
The influence of cooperative game design patterns for remote play on player experience
Proceedings of the 10th asia pacific conference on Computer human interaction
Experience beyond knowledge: Pragmatic e-learning systems design with learning experience
Computers in Human Behavior
Evaluation of learning outcomes using an educational iPhone game vs. traditional game
Computers & Education
Computer-supported collaborative learning system in teaching e-commerce
ACE '11 Proceedings of the Thirteenth Australasian Computing Education Conference - Volume 114
The effects of social network sites on learning performance: the study of college students in Taiwan
International Journal of Computational Science and Engineering
The effect of uncertainty on learning in game-like environments
Computers & Education
The comparisons of the influences of prior knowledge on two game-based learning systems
Computers & Education
Mate Marote: A flexible automated framework for large-scale educational interventions
Computers & Education
A social-cognitive approach to online game cheating
Computers in Human Behavior
Development of a context-aware game for conducting ubiquitous mathematics learning activities
International Journal of Mobile Learning and Organisation
Digital educational game value hierarchy from a learners' perspective
Computers in Human Behavior
International Journal of Information and Communication Technology Education
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Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental setting: The online game was used for the first time during a lecture on Structural Concrete at Master's level, involving 121 seventh semester students. Methods: Pre-test/post-test experimental control group design with questionnaires and an independent online evaluation. Results: The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called ''joy'' was introduced, according to [Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen's Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high. Conclusion: The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning.