The human-computer interaction handbook
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Digital Game-Based Learning
The life and death of online gaming communities: a look at guilds in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Challenges in the Development and Evaluation of Immersive Digital Educational Games
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
Education and Information Technologies
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Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By interacting with a simulation game, students can get a more detailed and holistic conception of how sustainability can be achieved in everyday purchasing situations. The SuLi (Sustainable Living) game was developed to achieve this goal. In an evaluation study we found evidence that SuLi is an interesting alternative to more traditional approaches to learning. Nevertheless, there are still many open questions, as, e.g., whether one should combine simulation games with other forms of teaching and learning or how to design simulation games so that students really acquire detailed concepts of the domain.