A Delphi-based approach to developing expert systems with the cooperation of multiple experts
Expert Systems with Applications: An International Journal
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
The repertory grid technique: Its place in empirical software engineering research
Information and Software Technology
Exploring foundations for computer-supported collaborative learning
CSCL '02 Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community
A case study of the in-class use of a video game for teaching high school history
Computers & Education
Parental acceptance of digital game-based learning
Computers & Education
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Computers & Education
Learners' acceptance of mobile technology supported collaborative learning
International Journal of Mobile Learning and Organisation
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In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the students' performance in terms of their learning attitudes, learning motivation, self-efficacy and learning achievements. From the experimental results, it is found that the Mindtool-integrated collaborative educational game not only benefits the students in promoting their learning attitudes and learning motivation, but also improves their learning achievement and self-efficacy owing to the provision of the knowledge organizing and sharing facility embedded in the collaborative gaming environment.