Embedding game-based problem-solving phase into problem-posing system for mathematics learning

  • Authors:
  • Kuo-En Chang;Lin-Jung Wu;Sheng-En Weng;Yao-Ting Sung

  • Affiliations:
  • Graduate Institute of Information and Computer Education, National Taiwan Normal University, 162 Ho-Ping East Road, Sec. 1, Taipei 10610, Taiwan;Graduate Institute of Information and Computer Education, National Taiwan Normal University, 162 Ho-Ping East Road, Sec. 1, Taipei 10610, Taiwan;Graduate Institute of Information and Computer Education, National Taiwan Normal University, 162 Ho-Ping East Road, Sec. 1, Taipei 10610, Taiwan;Department of Educational Psychology and Counseling, National Taiwan Normal University, 162 Ho-Ping East Road, Sec. 1, Taipei 10610, Taiwan

  • Venue:
  • Computers & Education
  • Year:
  • 2012

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Abstract

A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the ''solving problem'' phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.