Fusion Method for Designing Computer-Based Learning Game
ICCE '02 Proceedings of the International Conference on Computers in Education
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
On-line question-posing and peer-assessment as means for web-based knowledge sharing in learning
International Journal of Human-Computer Studies
Design and evaluation challenges of serious games
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Developing geometry thinking through multimedia learning activities
Computers in Human Behavior
Designing multimedia games for young children's taxonomic concept development
Computers & Education
PeerWise: students sharing their multiple choice questions
ICER '08 Proceedings of the Fourth international Workshop on Computing Education Research
Learning multiplication through computer-assisted learning activities
Computers in Human Behavior
Multiple peer-assessment modes to augment online student question-generation processes
Computers & Education
The concept of flow in collaborative game-based learning
Computers in Human Behavior
Problem solving and collaboration using mobile serious games
Computers & Education
The effect of simulation games on the learning of computational problem solving
Computers & Education
Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play
International Journal of Game-Based Learning
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A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the ''solving problem'' phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.