Explorations in the use of augmented reality for geographic visualization
Presence: Teleoperators and Virtual Environments - Mixed reality
A knowledge processing oriented life cycle study from a Digital Museum system
ACM-SE 42 Proceedings of the 42nd annual Southeast regional conference
A survey of mobile and wireless technologies for augmented reality systems
Computer Animation and Virtual Worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Mobility and social interaction as core gameplay elements in multi-player augmented reality
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Social Service Design for Large-Scale Exhibition
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Revisiting and reframing use: Implications for the integration of ICT
Computers & Education
Designing an electronic guidebook for learning engagement in a museum of history
Computers in Human Behavior
Moderating effects of localization differences on ERP use: A socio-technical systems perspective
Computers in Human Behavior
Digital archive database for cultural product design
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
AR-Immersive Cinema at the Aula Natura Visitors Center
IEEE MultiMedia
Social interaction with cultural heritage on the web
ICWE'10 Proceedings of the 10th international conference on Current trends in web engineering
Using presence to evaluate an augmented reality location aware game
Personal and Ubiquitous Computing
IIAI-AAI '12 Proceedings of the 2012 IIAI International Conference on Advanced Applied Informatics
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A mobile guide system that integrates art appreciation instruction with augmented reality (AR) was designed as an auxiliary tool for painting appreciation, and the learning performance of three groups of visiting participants was explored: AR-guided, audio-guided, and nonguided (i.e., without carrying auxiliary devices). The participants were 135 college students, and a quasi-experimental research design was employed. Several learning performance factors of the museum visitors aided with different guided modes were evaluated, including their learning effectiveness, flow experience, the amount of time spent focusing on the paintings, behavioral patterns, and attitude of using the guide systems. The results showed that compared to the audio- and nonguided participants, the AR guide effectively enhanced visitors' learning effectiveness, promoted their flow experience, and extended the amount of time the visitors spent focusing on the paintings. In addition, the visitors' behavioral patterns were dependent upon the guided mode that they used; the visitors who were the most engaged in the gallery experience were those who were using the AR guide. Most of the visitors using the mobile AR-guide system elicited positive responses and acceptance attitudes.