Using presence to evaluate an augmented reality location aware game

  • Authors:
  • Rod Mccall;Richard Wetzel;Johannes Löschner;Anne-Kathrin Braun

  • Affiliations:
  • Collaborative Virtual and Augmented Environments, Fraunhofer FIT, Sankt Augustin, Germany 53754;Collaborative Virtual and Augmented Environments, Fraunhofer FIT, Sankt Augustin, Germany 53754;Collaborative Virtual and Augmented Environments, Fraunhofer FIT, Sankt Augustin, Germany 53754;Collaborative Virtual and Augmented Environments, Fraunhofer FIT, Sankt Augustin, Germany 53754

  • Venue:
  • Personal and Ubiquitous Computing
  • Year:
  • 2011

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Abstract

Location-aware augmented reality games provide players with a rich and potentially unlimited range of interaction possibilities. In this paper, a study is described which uses a number of measurement techniques including questionnaires, direct observation, semi-structured interviews and video analysis to measure player's sense of presence. The paper points to the importance of the availability of actions within augmented reality games and how this shapes their sense of presence. The findings indicate that such an approach to measuring presence can provide valuable information on the structure of augmented reality location-aware games.