Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Digital Game-Based Learning
Sharing the square: collaborative leisure in the city streets
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
REXband: a multi-user interactive exhibit for exploring medieval music
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Evaluating automatically generated location-based stories for tourists
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Photos for information: a field study of cameraphone computer vision interactions in tourism
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction
Proceedings of the 2nd International Conference on Fun and Games
The three-sixty illusion: designing for immersion in pervasive games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Boxed Pervasive Games: An Experience with User-Created Pervasive Games
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
A mobile geo-wand enabling gesture based POI search an user generated directional POI photography
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Unleashing creative writers: situated engagement with mobile narratives
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Snap2Play: a mixed-reality game based on scene identification
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Using presence to evaluate an augmented reality location aware game
Personal and Ubiquitous Computing
Air-Writing: a platform for scalable, privacy-preserving, spatial group messaging
Proceedings of the 12th International Conference on Information Integration and Web-based Applications & Services
Lessons from touring a location-based experience
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Promoting intergenerational communication through location-based asynchronous video communication
Proceedings of the 13th international conference on Ubiquitous computing
Ubiquitous framework for creating and evaluating persuasive applications and games
GPC'11 Proceedings of the 6th international conference on Grid and Pervasive Computing
Toward a mobile platform for pervasive games
Proceedings of the first ACM international workshop on Mobile gaming
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Talking it further: from feelings and memories to civic discussions in and about places
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Expanding the magic circle in pervasive casual play
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Review: Mobile guides: Taxonomy of architectures, context awareness, technologies and applications
Journal of Network and Computer Applications
An EUD Approach to the Design of Educational Games
International Journal of Distance Education Technologies
Mobile interaction does not exist
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game uses location sensing to create player encounters with spirits (historical figures) that are associated with historical buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to make learning history fun for young (and young at heart) tourists and influence their path through the city.