Groupware and social dynamics: eight challenges for developers
Communications of the ACM
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Cultural probes and the value of uncertainty
interactions - Funology
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubikequitous computing: designing interactive experiences for cyclists
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
Public deliberation in municipal planning: supporting action and reflection with mobile technology
Proceedings of the 5th International Conference on Communities and Technologies
StoryPlace.Me: the path from studying elder communication to a public location-based video service
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Civic engagement systems to date frequently focus on purely rational aspects of deliberation void of emotions. In order to empower youth in a largely immigrant and lower-income neighborhood, we designed a location-based storytelling and story experiencing system for web-enabled mobile phones. The system is based on a novel concept of pervasive play where stories emerge and develop on several dimensions -- most notably for our design a geographical one. This system functions as a research instrument in this paper. Through a qualitative analysis of the comments made through the system, we find (1) memories, feelings, and attitudes to be prime means of expression for youth, (2) the expression of such personal emotions leading to civic discussions, and (3) such discussions expanding over geographic areas in the neighborhood. Consequently, we argue for an approach to locative civic engagement systems that takes a vantage point in youth's emotions rather than a very rational and dry approach to deliberation.