interactions
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A pragmatist aesthetics approach to the design of a technological artefact
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
interactions - The art of prototyping
Negotiating presence-in-absence: contact, content and context
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediated intimacy in families: understanding the relation between children and parents
Proceedings of the 2006 conference on Interaction design and children
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Gaining insight into unfamiliar contexts: A design toolbox as input for using role-play techniques
Interacting with Computers
Cultural commentators: Non-native interpretations as resources for polyphonic assessment
International Journal of Human-Computer Studies
Moving from cultural probes to agent-oriented requirements engineering
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Holding hands over a distance: technology probes in an intimate, mobile context
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Design for inspiration: children, personal connections and educational technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
The place probe: exploring a sense of place in real and virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Probing user values in the home environment within a technology driven Smart Home project
Personal and Ubiquitous Computing
The lens of ludic engagement: evaluating participation in interactive art installations
Proceedings of the 15th international conference on Multimedia
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
How probes inform and influence the design process
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fostering user-developer collaboration with infrastructure probes
Proceedings of the 2008 international workshop on Cooperative and human aspects of software engineering
Personal and Ubiquitous Computing
Proceedings of the 7th ACM conference on Designing interactive systems
A cultural probes study on video sharing and social communication on the internet
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A User Field Study: Communication in Academic Communities and Government Agencies
ECDL '08 Proceedings of the 12th European conference on Research and Advanced Technology for Digital Libraries
Innovation for inclusive design: an approach to exploring the iDTV design space
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The Magic Box and Collage: Responding to the challenge of distributed intergenerational play
International Journal of Human-Computer Studies
Digital technologies and the emotional family
International Journal of Human-Computer Studies
Beautiful objects as an extension of the self: a reply
Human-Computer Interaction
Engineering the social: The role of shared artifacts
International Journal of Human-Computer Studies
Inventing and devising movement in the design of movement-based interactive systems
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Ethnography considered harmful
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perspective probe: many parts add up to a whole perspective
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Seeding without leading: making space for participant contribution in design elicitation techniques
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Experiencing the Affective Diary
Personal and Ubiquitous Computing
Towards a paradigmatic shift in IS: designing for social practice
Proceedings of the 4th International Conference on Design Science Research in Information Systems and Technology
People-Oriented Programming: From Agent-Oriented Analysis to the Design of Interactive Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Microsketching: creating components of complex interactive products and systems
Proceedings of the seventh ACM conference on Creativity and cognition
Dialogue through design: visual communication across the cultural divide
Proceedings of the seventh ACM conference on Creativity and cognition
Professional probes: a pleasurable little extra for the participant's work
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Probing the need for mobile technologies for designers
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Momentum: getting and staying on topic during a brainstorm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Of participation in industry: a hybridized possibility?
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the 8th international interactive conference on Interactive TV&Video
Exploring creative process via improvisation and the design method RePlay
DESIRE '10 Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design
A tale of two publics: democratizing design at the margins
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Cultural probes in the design of communication
Proceedings of the 28th ACM International Conference on Design of Communication
Supporting ad-hoc re-planning and shareability at large-scale events
Proceedings of the 16th ACM international conference on Supporting group work
Part science part magic: analysing the OWL outcomes
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Remembering today tomorrow: Exploring the human-centred design of digital mementos
International Journal of Human-Computer Studies
Making spaces: how design workbooks work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
humanaquarium: exploring audience, participation, and interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Bridging the gender and generation gap by ICT applying a participatory design process
Personal and Ubiquitous Computing
Directed cultural probes: detecting barriers in the usage of public transportation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Making epistemological trouble: Third-paradigm HCI as successor science
Interacting with Computers
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Tracing situated effects of innovative design methods: inexperienced designers' practices
Procedings of the Second Conference on Creativity and Innovation in Design
Discovering Madeira: a case study of cultural probes
Procedings of the Second Conference on Creativity and Innovation in Design
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Questionable concepts: critique as resource for designing with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Provotypes for participatory innovation
Proceedings of the Designing Interactive Systems Conference
Proceedings of the 10th European conference on Interactive tv and video
The Pillar ATM: NCR and community centered innovation
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Probing, mocking and prototyping: participatory approaches to identity infrastructuring
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Remote participatory prototyping enabled by emerging social technologies
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Design for well-being in China: lessons learned from exploratory workshops
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Involving players earlier in the game design process using cultural probes
Proceedings of the 4th International Conference on Fun and Games
Capture the car!: qualitative in-situ methods to grasp the automotive context
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Development of an automotive user interface design knowledge system
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Photo sharing in small groups: identifying design drivers for desired user experiences
Proceeding of the 16th International Academic MindTrek Conference
Talking it further: from feelings and memories to civic discussions in and about places
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Values-led participatory design: mediating the emergence of values
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 3rd International Conference on Human Computer Interaction
Designing collaboration: comparing cases exploring cultural probes as boundary-negotiating objects
Proceedings of the 2013 conference on Computer supported cooperative work
Q-methodology as a research and design tool for HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond the familiar?: exploring extreme input in brainstorms
CHI '13 Extended Abstracts on Human Factors in Computing Systems
On legitimacy: designer as minor scientist
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Of Catwalk Technologies and Boundary Creatures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Informing future design via large-scale research methods and big data
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Capturing prolonged interactive experiences: a review of visual approaches in user research
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Cooking personas: Goal-directed design requirements in the kitchen
International Journal of Human-Computer Studies
Efficiency: time and time again?
interactions
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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When reason is away, smiles will play. --- Paul Eluard and Benjamin Péret