interactions
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Experience Design 1
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Cultural probes and the value of uncertainty
interactions - Funology
Technology as Experience
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
The aesthetics of touch in interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Treating and teaching aesthetics as personality
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Moving across the boundaries: visual communication repositioned in support of interaction design
Create'10 Proceedings of the 2010 international conference on The Interaction Design
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We describe work in developing an approach to the design of technological artefacts based in pragmatist aesthetics, grounding ideas in a developing case study, representing one possible way in which such a conceptual approach, which we see as essentially empathic, may evolve. From a conception of designer as creative and intersubjective subject, we explore the difficulties and possibilities in designing empathically for blind experience. We propose appropriation as a basis for sighted designers to build empathy with users by understanding blind experience as aesthetic. Various phases of appropriation provide a way of developing empathy and increasing agency in design.