A “pile” metaphor for supporting casual organization of information
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Notes on design practice: stories and prototypes as catalysts for communication
Scenario-based design
Layer tool: support for progressive design
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Applying patterns of cooperative interaction to work (re)design: e-government and planning
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability in practice: alternatives to formative evaluations-evolution and revolution
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Participatory design: the third space in HCI
The human-computer interaction handbook
Practical strategies for integrating a conversation analyst in an iterative design process
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Making sense of collaboration: the challenge of thinking together in global design teams
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
A pragmatist aesthetics approach to the design of a technological artefact
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
SIGDOC '07 Proceedings of the 25th annual ACM international conference on Design of communication
Dilemmas in situating participation in rural ways of saying
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Designing with mobile digital storytelling in rural Africa
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hollaback!: the role of storytelling online in a social movement organization
Proceedings of the 2013 conference on Computer supported cooperative work
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