interactions
Using digital cultural probes in design with children
Proceedings of the 2003 conference on Interaction design and children
Designing probes for empathy with families
Dutch HCI '04 Proceedings of the conference on Dutch directions in HCI
Cultural probes and the value of uncertainty
interactions - Funology
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Proceedings of the third Nordic conference on Human-computer interaction
Working with young children as technology design partners
Communications of the ACM - Interaction design and children
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Requirements gathering in designing technology for children
Proceedings of the 6th international conference on Interaction design and children
How probes inform and influence the design process
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Computers in Entertainment (CIE) - Social television and user interaction
Child-based personas: need, ability and experience
Cognition, Technology and Work
Data-driven persona development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Technology Affordances for Intersubjective Meaning-Making
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Child-centered interaction in the design of a game for social skills intervention
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Revisiting personas: the making-of for special user groups
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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This paper describes the integration of children into the analysis phase of a User-Centered Design approach for game development. We used the probes approach to collect qualitative and quantitative data effectively with the help of children. Our approach aimed at investigating gaming behaviors and requirements from children. Therefore, children did not only take part in the probes study, but also assisted in the development and design of the probes material. Additionally, we demonstrate the possibility of using the collected data of the probes material as a basis to create child personas.