Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Applying design methodology to software development
Proceedings of the 1st conference on Designing interactive systems: processes, practices, methods, & techniques
interactions
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A diary study of information capture in working life
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Collaborative Systems: A Practical Guide to Ethnography
Designing Collaborative Systems: A Practical Guide to Ethnography
Designing probes for empathy with families
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Cultural probes and the value of uncertainty
interactions - Funology
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Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dispelling "design" as the black art of CHI
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"This might be stupid, but...": participatory design with community displays and postcards
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The gender perspective in cultural probes
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Empirical assessment of MDE in industry
Proceedings of the 33rd International Conference on Software Engineering
Empowering elderly end-users for ambient programming: the tangible way
GPC'11 Proceedings of the 6th international conference on Advances in grid and pervasive computing
Bridging the gender and generation gap by ICT applying a participatory design process
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Are we there yet? a probing study to inform design for the rear seat of family cars
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
User experience research in the semiconductor factory: a contradiction?
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Using probes to create child personas for games
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Discovering Madeira: a case study of cultural probes
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Proceedings of the Sixth International Conference on Information and Communications Technologies and Development: Notes - Volume 2
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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'Cultural probes', since first being proposed and described by Bill Gaver and his colleagues, have been adapted and appropriated for a range of purposes within a variety of technology projects. In this paper we critically review different uses of Probes and discuss common aspects of different Probe variants. We also present and critique some of the debate around Probes through describing the detail of their use in two studies: The Digital Care Project (Lancaster University) and The Mediating Intimacy Project (University of Melbourne). We then reorient the discussion around Probes towards how probes work: both as interpretative fodder for social scientists and as a resource for 'designers'. Finally we discuss new possible directions for Probes as an approach and some of the challenges confronting Probes as an approach.