interactions
interactions
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
Game Design Theory and Practice
Game Design Theory and Practice
The human-computer interaction handbook
The human-computer interaction handbook
Participatory design: the third space in HCI
The human-computer interaction handbook
Starting an intergenerational technology design team: a case study
Proceedings of the 2003 conference on Interaction design and children
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Using digital cultural probes in design with children
Proceedings of the 2003 conference on Interaction design and children
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Cultural probes and the value of uncertainty
interactions - Funology
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Children's narrative development through computer game authoring
Proceedings of the 2004 conference on Interaction design and children: building a community
Computer games authored by children: a multi-perspective evaluation
Proceedings of the 2004 conference on Interaction design and children: building a community
Working with young children as technology design partners
Communications of the ACM - Interaction design and children
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Using the fun toolkit and other survey methods to gather opinions in child computer interaction
Proceedings of the 2006 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
About Face 3.0: The Essentials of Interaction Design
About Face 3.0: The Essentials of Interaction Design
Designing cultural probes for children
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How probes inform and influence the design process
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Child-based personas: need, ability and experience
Cognition, Technology and Work
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics and Applications
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Defining personas in games using metrics
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Technology Affordances for Intersubjective Meaning-Making
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
"Now you need to laugh!": investigating fun in games with children
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Child-centered interaction in the design of a game for social skills intervention
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Revisiting personas: the making-of for special user groups
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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Children represent an increasingly relevant target group of the game industry. Nevertheless, they are rarely involved in development processes. This article introduces child-centered game development (CCGD) approaches for the game design within the context of the school. Therefore, suitable HCI approaches from user-centered and participatory design as well as educational principles and approaches were used as a foundation. The CCGD approaches illustrate how to guide the involvement and participation of children aged 10---14 years in school classes within the development process of games. Approaches for the analysis, conceptualization, and design phases were developed and applied.