Designing from within: humanaquarium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiencing security in interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for user experience: academia & industry
CHI '11 Extended Abstracts on Human Factors in Computing Systems
UX research: what theoretical roots do we build on -- if any?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
humanaquarium: exploring audience, participation, and interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The measurability and predictability of user experience
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Experiencing coincidence during digital music listening
ACM Transactions on Computer-Human Interaction (TOCHI)
Cheque mates: participatory design of digital payments with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing narrative and experience: digital stories and portraits at a women's centre
CHI '12 Extended Abstracts on Human Factors in Computing Systems
In search of theoretical foundations for UX research and practice
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Evaluating 'tangible pasts': a mixed reality application for cultural heritage
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
On pause and duration, or: the design of heritage experience
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
History and experience: storytelling and interaction design
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
Proceedings of the Designing Interactive Systems Conference
Bannerbattle: introducing crowd experience to interaction design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Evocative of experience: crafting cross-cultural digital narratives through stories and portraits
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Wet pixels: from digital to analogue originals
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Experiences before things: a primer for the (yet) unconvinced
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Theory and practice in ux research: uneasy bedfellows?
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Love it or hate it!: interactivity and user types
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital portraits: photo-sharing after domestic violence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A design-led inquiry into personhood in dementia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design to support interpersonal communication in the special educational needs classroom
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 31st European Conference on Cognitive Ergonomics
Reflections on experience-driven design: a case study on designing for playful experiences
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Sustainable HCI for grassroots urban food-growing communities
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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Experience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology. Table of Contents: How Did We Get Here? / Some Key Ideas Behind Experience-Centered Design / Making Sense of Experience in Experience-Centered Design / Experience-Centered Design as Dialogue / What do We Mean by Dialogue? / Valuing Experience-Centered Design / Where Do We Go from Here?