The Usability Engineering Life Cycle
Computer
Low vs. high-fidelity prototyping debate
interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 17th annual ACM symposium on User interface software and technology
Technology as Experience
Designing Interactions
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Designing urban media façades: cases and challenges
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch projector: mobile interaction through video
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Let users tell the story: evaluating user experience with experience reports
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Research Methods in Human-Computer Interaction
Research Methods in Human-Computer Interaction
Experience Design: Technology for All the Right Reasons
Experience Design: Technology for All the Right Reasons
Experience-Centered Design: Designers, Users, and Communities in Dialogue
Experience-Centered Design: Designers, Users, and Communities in Dialogue
LightBox: exploring interaction modalities with colored light
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-user interaction on media facades through live video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Façade map: continuous interaction with media façades using cartographic map projections
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Experiencing participatory and communicative urban lighting through LightStories
Proceedings of the 4th Media Architecture Biennale Conference: Participation
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Designing for expert users on a large non-standard display
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Media façades are one prominent example of how new technologies currently augment urban spaces. At the same time, they offer new, ubiquitous opportunities for novel applications. To achieve a usable and enjoyable outcome, however, designing interaction with media façades demands a structured design process. In this paper, we present our experiences designing iRiS, a system for remote interaction with media façades. We approached the development following a user-centered design approach and addressing the process at two points with additional means: (1) using a purpose-built prototyping toolkit testing and exploring both, content and hardware before deploying the system on the actual façade and (2) experimental use and adaptation of user experience (UX) evaluation methods to investigate the users actions and emotions more holistically in this context.