Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Participatory design: the will to succeed
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participation in design things
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Take Part: participatory methods in art and design
Proceedings of the 11th Biennial Participatory Design Conference
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Designing interaction with media façades: a case study
Proceedings of the Designing Interactive Systems Conference
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This paper presents the results of a real-world adaptive urban lighting demo conducted in a pedestrian street in the centre of a city in Northern Finland. The main objectives were to explore methods of enabling the inhabitants of the city to participate in the design of public urban lighting, as well as interaction and communication through urban lighting. This article discusses the participants' experiences of participation and their attitudes towards adaptive and interactive lighting. The case project -- LightStories (Valotarina) -- applied a web-based design tool which offered our participants the possibility to devise one-hour long lighting designs, displayed along a pedestrian oriented street. Additionally, users could write a narrative or a message associated with their lighting design, published on the website and the public UBI touch screens. This article describes both our participants' experiences of participation and how LightStories (LS) was used as an ambient media in urban space.