Distributed Artificial Intelligence (Vol. 2)
From system descriptions to scripts for action
Design at work
There's no place like home: continuing design in use
Design at work
A small matter of programming: perspectives on end user computing
A small matter of programming: perspectives on end user computing
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
interactions
Meta-design: design for designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Agile software development
On Line and on Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering
Design at Work: Cooperative Design of Computer Systems
Design at Work: Cooperative Design of Computer Systems
User Centered System Design; New Perspectives on Human-Computer Interaction
User Centered System Design; New Perspectives on Human-Computer Interaction
The challenges of user-centered design and evaluation for infrastructure
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connecting Qualities of Social Use with Spatial Qualities
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Of maps and guidebooks: designing geographical technologies
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Pattern-based support for interactive design in domestic settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Ontologies: A Silver Bullet for Knowledge Management and Electronic Commerce
Ontologies: A Silver Bullet for Knowledge Management and Electronic Commerce
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
From closed to open to what?: an exploration on community innovation principles
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Local issues, local uses: tools for robotics and sensing in community contexts
Proceedings of the seventh ACM conference on Creativity and cognition
Dissolving boundaries: social technologies and participation in design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Social technologies: challenges and opportunities for participation
Proceedings of the 11th Biennial Participatory Design Conference
Participatory design and "democratizing innovation"
Proceedings of the 11th Biennial Participatory Design Conference
Enhancing citizenship: the role of in-between infrastructures
Proceedings of the 11th Biennial Participatory Design Conference
Threads - a mobile sewing circle: making private matters public in temporary assemblies
Proceedings of the 11th Biennial Participatory Design Conference
User gains and PD aims: assessment from a participatory design project
Proceedings of the 11th Biennial Participatory Design Conference
Proceedings of the 11th Biennial Participatory Design Conference
Carthographic mappings: participative methods
Proceedings of the 11th Biennial Participatory Design Conference
Is simplicity the key to engagement for children on the autism spectrum?
Personal and Ubiquitous Computing
Participation and publics: supporting community engagement
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Infrastructuring for opening production, from participatory design to participatory making?
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
New roles of designers in democratic innovation: a case study in the ingenuity of ageing
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Social innovation within prison service
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Exploring ANT in PD: reflections and implications for theory and practice
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Development of an automotive user interface design knowledge system
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Experiencing participatory and communicative urban lighting through LightStories
Proceedings of the 4th Media Architecture Biennale Conference: Participation
Medication management in the making: on ethnography-design relations
Proceedings of the 2013 conference on Computer supported cooperative work
Involving users in the wild-Participatory product development in and with online communities
International Journal of Human-Computer Studies
Designing for the living room: long-term user involvement in a living lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You are the real experts!: Studying teenagers' motivation in participatory design
Proceedings of the 12th International Conference on Interaction Design and Children
Designing with users for domestic environments: methods - challenges - lessons learned
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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This paper discusses the design of things. This is done in an attempt to conceptually explore some of the political and practical challenges to participatory design today. Which things, and which participants? The perspective is strategic and conceptual. Two approaches are in focus, participatory design (designing for use before use) and meta-design (designing for design after design). With this framing the challenge for professional design to participate in public controversial things is considered.