There's no place like home: continuing design in use
Design at work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Free Software, Free Society: Selected Essays of Richard M. Stallman
Free Software, Free Society: Selected Essays of Richard M. Stallman
Making e-Government happen Everyday co-development of services, citizenship and technology
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 5 - Volume 5
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Networks of Innovation: Change and Meaning in the Age of the Internet
Networks of Innovation: Change and Meaning in the Age of the Internet
Proceedings of the 1st international conference on Theory and practice of electronic governance
Dissolving boundaries: social technologies and participation in design
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Participation in design things
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the Designing Interactive Systems Conference
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In this paper, we draw on material from a participatory design project that focused on the practices, infrastructures, and technologies used for creating and sharing information about the urban environment. The research strategy that we followed includes the collaborative design of a prototype environment and service called Urban Mediator (UM), as well as its subsequent deployment and appropriation in use through several cases. We examine some of the challenges and opportunities that exist in designing in-between infrastructures that can both address a more fluid and active notion of citizenship and understand it as practiced, rather than as a given role. Our research demonstrates that in-between infrastructures can have a role in encouraging a variety of stakeholders, including city officials and citizens, to experiment with and understand some of the complex aspects of participation. Following this argument, we also suggest some ways in which Participatory Design contributes to supporting continuous and iterative design-in-use.