Understanding computers and cognition
Understanding computers and cognition
Scaling up: a research agenda for software engineering
Communications of the ACM
User-tailorable systems: pressing the issues with buttons
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's no place like home: continuing design in use
Design at work
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
A small matter of programming: perspectives on end user computing
A small matter of programming: perspectives on end user computing
Groupware and social dynamics: eight challenges for developers
Communications of the ACM
Programmable design environments: integrating end-user programming with domain-oriented assistance
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward augmenting the human intellect and boosting our collective IQ
Communications of the ACM
Back to the future: the story of Squeak, a practical Smalltalk written in itself
Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Embedding critics in design environments
Readings in intelligent user interfaces
Lessons from open-source software development
Communications of the ACM
The Cathedral and the Bazaar
Beyond "Couch Potatoes": From Consumers to Designers
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
Beyond access: informed participation and empowerment
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Collaborative use & design of interactive simulations
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Functional Requirements for Online Tools to Support Community-Led Collections Building
ECDL '02 Proceedings of the 6th European Conference on Research and Advanced Technology for Digital Libraries
CHI '04 Extended Abstracts on Human Factors in Computing Systems
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Tangible social interfaces: critical theory, boundary objects and interdisciplinary design methods
Proceedings of the 5th conference on Creativity & cognition
Towards understanding IT security professionals and their tools
Proceedings of the 3rd symposium on Usable privacy and security
ACM SIGSOFT Software Engineering Notes
Key issues for the design and development of mobile commerce services and applications
International Journal of Mobile Communications
A sustainable identity: the creativity of an everyday designer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mutual Development: A Case Study in Customer-Initiated Software Product Development
IS-EUD '09 Proceedings of the 2nd International Symposium on End-User Development
FEATURE: Anything is a fridge: the implications of everyday designers
interactions - Citizen-Centered Design (Slowly) Revolutionizes the Media and Experience of U.S. Elections
Environments to support context and emotion aware visual interaction
Journal of Visual Languages and Computing
Understanding usability practices in complex domains
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participation in design things
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Steps toward a living lab for socialmedia concept evaluation and continuous user-involvement
Proceedings of the 8th international interactive conference on Interactive TV&Video
Open design spaces: socially crafting interactive experiences
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Supporting business process experts in tailoring business processes
Interacting with Computers
Extending the meta-design theory: engaging participants as active contributors in virtual worlds
IS-EUD'11 Proceedings of the Third international conference on End-user development
End-user design in virtual worlds: development of theory and virtual design environments
IS-EUD'11 Proceedings of the Third international conference on End-user development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In-situ everywhere: a qualitative feedback infrastructure for cross platform home-IT
Proceedings of the 10th European conference on Interactive tv and video
Involving users in the wild-Participatory product development in and with online communities
International Journal of Human-Computer Studies
SYSSON: a systematic procedure to develop sonifications
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Wild at Home: The Neighborhood as a Living Laboratory for HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Wordpress of objects: addressing layman participation in a post-industrial society
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Five key challenges in end-user development for tangible and embodied interaction
Proceedings of the 15th ACM on International conference on multimodal interaction
Meta-design approach for mobile platforms supporting creative tourism experiences
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and engage in personally meaningful activities. Unfortunately, a large number of new media are designed from a perspective of viewing and treating humans primarily as consumers. The possibility for humans to be and act as designers (in cases in which they desire to do so) should be accessible not only to a small group of high-tech scribes, but rather to all interested individuals and groups. Meta-design characterizes activities, processes, and objectives to create new media and environments that allow users to act as designers and be creative.In this paper we discuss problems addressed by our research on meta-design, provide a conceptual framework for meta-design, and illustrate our developments in the context of a particular system, the Envisionment and Discovery Collaboratory.