KidSim: programming agents without a programming language
Communications of the ACM
Making programming easier for children
interactions
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Symmetry of igorance, social creativity, and meta-design
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Bending the rules: steps toward semantically enriched graphical rewrite rules
VL '95 Proceedings of the 11th International IEEE Symposium on Visual Languages
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Behavior Combination Through Analogy
VL '97 Proceedings of the 1997 IEEE Symposium on Visual Languages (VL '97)
Behavior Processors: Layers between End-Users and Java Virtual Machines
VL '97 Proceedings of the 1997 IEEE Symposium on Visual Languages (VL '97)
Designing Mixed Textual and Iconic Programming Languages for Novice Users
VL '98 Proceedings of the IEEE Symposium on Visual Languages
Graphical Rewrite Rule Analogies: Avoiding the Inherit or Copy & Paste Reuse Dilemma
VL '98 Proceedings of the IEEE Symposium on Visual Languages
The agentsheets behavior exchange: supporting social behavior processing
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Meta-design: design for designers
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Teachers as simulation programmers: minimalist learning and reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Excuse me, I need better AI!: employing collaborative diffusion to make game AI child's play
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Constructivism, virtual reality and tools to support design
Proceedings of the 7th ACM conference on Designing interactive systems
Articulating the task at hand and making information relevant to it
Human-Computer Interaction
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Interactive simulations hold great potential as a communication vehicle capable of improving the usefulness of technology in education. While some benefit can be gained by simply using pre-built simulations, learners benefit most from designing all or at least some aspects of their own simulations. The challenge is to enable this design-as-learning activity without turning students into programmers. A component-based approach cannot only simplify the design of interactive simulations but at the same time serves as collaboration-enabling technology connecting students, teachers, publishers, and researchers. A general framework called the Use & Design Spectrum is introduced to conceptualize collaboration issues of simulation use and design. The AgentSheets simulation-authoring tool is used to provide specific examples of collaborations.