Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidSim: end user programming of simulations
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Creating polyhedral models by computer
Journal of Computers in Mathematics and Science Teaching
Community Support for Constructionist Learning
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring 3D navigation: combining speed-coupled flying with orbiting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squeak: Open Personal Computing and Multimedia
Squeak: Open Personal Computing and Multimedia
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Collaborative use & design of interactive simulations
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Creating mathematical artifacts: extending children's engagement with math beyond the classroom
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Technical aspects in using X3D in virtual reality mathematics education (EViE-m platform)
EE'08 Proceedings of the 5th WSEAS/IASME international conference on Engineering education
Investigation of effects of virtual reality environments on learning performance of technical skills
Computers in Human Behavior
Game based early programming education: the more you play, the more you learn
Transactions on Edutainment IX
Hi-index | 0.00 |
Can 3D graphics help high-school students learn advanced mathematics? Can we create a sufficiently compelling application such that students would choose to play with advanced math concepts for fun? What usability problems does this technology pose for novice users? AquaMOOSE 3D is a desktop 3D environment designed to help students learn about the behavior of parametric equations. AquaMOOSE is based on an educational philosophy called constructionism, which advocates learning through design and construction activities [14]. Students use mathematics to design interesting graphical forms and also create mathematical challenges to share with others. In this paper, we present our iterative design process and the results from a formative evaluation with 105 high-school students in a six-week honors summer math program. We analyse their experiences through log-file analysis, a questionnaire, and interviews. A more detailed case study of one student's positive experiences shows the potential of the system. We conclude that students find the aesthetic qualities of the environment motivating, but usability still poses problems. Opportunities and challenges in leveraging 3D graphics for math learning are discussed. Trade-offs are presented between designing for learner's immediate needs versus leveraging technology to create fundamentally new learning opportunities.