Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Karel the Robot: A Gentle Introduction to the Art of Programming
Karel the Robot: A Gentle Introduction to the Art of Programming
Adventures in Modeling: Exploring Complex, Dynamic Systems with Starlogo
Adventures in Modeling: Exploring Complex, Dynamic Systems with Starlogo
Mini-languages: a way to learn programming principles
Education and Information Technologies
Teaching objects-first in introductory computer science
SIGCSE '03 Proceedings of the 34th SIGCSE technical symposium on Computer science education
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
VL '95 Proceedings of the 11th International IEEE Symposium on Visual Languages
MUPPETS: multi-user programming pedagogy for enhancing traditional study
CITC4 '03 Proceedings of the 4th conference on Information technology curriculum
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
ACM SIGGRAPH 2007 educators program
Comparative usability evaluation (CUE-4)
Behaviour & Information Technology
Expert review method in game evaluations: comparison of two playability heuristic sets
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
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Mini-languages is a branch of Educational Software for learning programming at an introductory level. On the other hand, participation, interaction and storylines make Educational Games motivating to young learners. The study presented here examined various widely known mini-languages with an emphasis on LOGO implementations and followed a combinational route to take advantage of both Game-Based Learning (GBL) and the use of mini-languages in the design of a new LOGO-like environment. PlayLOGO 3D is a video game with defined learning outcomes aiming to support GBL activities especially designed for children aged 6-13 years in the early stages of programming education. The Expert Review Method was used for initial evaluation based on a set of heuristics for usability, game play and educational effectiveness. Although the expert team found a few violations of heuristics criteria, evaluation results are very encouraging and prove that there is enough room to make programming education more fun.