Human-computer interaction for kids
The human-computer interaction handbook
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
A media computation course for non-majors
Proceedings of the 8th annual conference on Innovation and technology in computer science education
System support for pervasive applications
ACM Transactions on Computer Systems (TOCS)
MagicWords: a programmable learning toy
Proceedings of the 2006 conference on Interaction design and children
Rethinking children's programming with contextual signs
Proceedings of the 2006 conference on Interaction design and children
How preschool children used a behaviour-based programming tool
Proceedings of the 6th international conference on Interaction design and children
An Eclipse Plug-in for SVG Animations in an Educational System for Programming
Proceedings of the 2005 conference on Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences: Sharing Good Practices of Research, Experimentation and Innovation
Lumière: a novel framework for rendering 3D graphics in Smalltalk
IWST '09 Proceedings of the International Workshop on Smalltalk Technologies
Splish: A Visual Programming Environment for Arduino to Accelerate Physical Computing Experiences
C5 '10 Proceedings of the 2010 Eighth International Conference on Creating, Connecting and Collaborating through Computing
Teaching English as a second language utilizing authoring tools for interactive digital storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
iBaton: conducting virtual concerts using smartphones
Proceedings of the 2012 Joint International Conference on Human-Centered Computer Environments
Safe metaclass composition using mixin-based inheritance
Computer Languages, Systems and Structures
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From the Publisher:The only advanced book on Squeak, an important up-and-coming programming language, and includes an introductory chapter to help those who know programming but not Squeak. Squeak is the only tool that allows users to explore computer music, digital sound, advanced user interfaces, 3-D computer graphics, Flash animation, and virtual machine creation (such as for embedded systems) across Windows, Macintosh, and Linux. This book is the best documentation of Squeak for those purposes. Provides details on 3-D Computer Graphics, Advanced UI, Streaming Audio, and other multimedia topics. Provides detailed tours of the architecture of a virtual machine (including tradeoffs), porting it to multiple platforms and extensions mechanisms. Includes description of the efforts of an Open Source Community. Appropriate for all professionals in Advanced Object-Oriented Programming, Multimedia Systems and Developments, and Software Engineering Special-Topics: Open-Source, and Embedded Systems fields as an authoritative guide to the use of Squeak