Boxer: a reconstructible computational medium
Communications of the ACM
Agentsheets: a tool for building domain-oriented visual programming environments
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Children's use of mouse-based interfaces to control virtual travel
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidSim: end user programming of simulations
CHI '95 Conference Companion on Human Factors in Computing Systems
Give and take: children collaborating on one computer
CHI '95 Conference Companion on Human Factors in Computing Systems
Amazing animation: movie making for kids design briefing
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing design to software
Children and information visualization technologies
interactions
Local tools: an alternative to tool palettes
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 2nd international conference on Intelligent user interfaces
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The computer clubhouse: preparing for life in a digital world
IBM Systems Journal
Graphical interfaces for young children in a software-based math curriculum
CHI '94 Conference Companion on Human Factors in Computing Systems
Guidelines for usability testing with children
interactions
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech recognition, children, and reading
CHI 98 Cconference Summary on Human Factors in Computing Systems
When two hands are better than one: enhancing collaboration using single display groupware
CHI 98 Cconference Summary on Human Factors in Computing Systems
Community Support for Constructionist Learning
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Eye tracking the visual search of click-down menus
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Speech recognition in the secondary school classroom: an exploratory study
Computers & Education
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Squeak: Open Personal Computing and Multimedia
Squeak: Open Personal Computing and Multimedia
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Initial observations on children and online instructions
Proceedings of the 2006 conference on Interaction design and children
To use PYA tool or not for learning Japanese hand alphabets
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Vers la plénitude de l'expérience utilisateur
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Advances in Human-Computer Interaction - Special issue on interactive play and learning for children
Investigating Children Preferences of a User Interface Design
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
Proceedings of the 2009 international conference on Multimodal interfaces
Analyzing Interaction Techniques Using Mouse and Keyboard for Preschool Children
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Next generation of HCI and education: workshop on UI technologies and educational pedagogy
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Considering context, content, management, and engagement in design activities with children
Proceedings of the 9th International Conference on Interaction Design and Children
Using design personas to inform refinements to software for science learning
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 2
Child-centered interaction in the design of a game for social skills intervention
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Child computer interaction: workshop on UI technologies and educational pedagogy
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards a framework of co-design sessions with children
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Human factors in entertainment computing: designing for diversity
Proceedings of the 6th International Conference on Foundations of Digital Games
MARBOWL: increasing the fun experience of shooting marbles
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Applying new interaction paradigms to the education of children with special educational needs
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
Wrapping up LinguaBytes, for now
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
A novel reading technique application: exploring arabic children experience
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Evaluating interfaces with children
Personal and Ubiquitous Computing
Special issue on child computer interaction
Personal and Ubiquitous Computing
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