Designing for usability: key principles and what designers think
Communications of the ACM
User interfaces for young and old
interactions
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The design of children's technology
The design of children's technology
The role of usability research in designing children's computer products
The design of children's technology
Designing a children's digital library with and for children
DL '00 Proceedings of the fifth ACM conference on Digital libraries
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Human Factor: Designing Computer Systems for People
Human Factor: Designing Computer Systems for People
Human-computer interaction for kids
The human-computer interaction handbook
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Requirements for the design of a handwriting recognition based writing interface for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Working with young children as technology design partners
Communications of the ACM - Interaction design and children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
Requirements gathering in designing technology for children
Proceedings of the 6th international conference on Interaction design and children
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Design with and for disaffected teenagers
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Comparing the creativity of children's design solutions based on expert assessment
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Warp speed design: a rapid design method for use with children
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Design in evaluation: reflections on designing for children's technology
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Understanding children's contributions during informant design
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Determining value in informant design with children
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Bringing technology into school: NFC-enabled school attendance supervision
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Using obstructed theatre with child designers to convey requirements
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Pursuing aesthetic inquiry in participatory design
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Considering context, content, management, and engagement in design activities with children
Proceedings of the 9th International Conference on Interaction Design and Children
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Development and application of a framework for comparing early design methods for young children
Interacting with Computers
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
A methodology to evaluate creative design methods: a study with the BadIdeas method
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
IDEAS: an interface design experience for the autistic spectrum
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards a framework of co-design sessions with children
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Children as teachers: a tangible approach
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
School friendly participatory research activities with children
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper presents Bluebells, a design method that balances child-centred design with expert design in a progressive approach that marries the best of both disciplines. The method is described in the context of a museum technologies project. Bluebells comprises several new design techniques; these are evaluated and discussed in the paper. The authors conclude with guidelines for future use of the Bluebells method including the importance of providing a context for design partners and allowing them to express their ideas in ways they are comfortable with.