Design with and for disaffected teenagers

  • Authors:
  • Emanuela Mazzone;Janet C Read;Russell Beale

  • Affiliations:
  • University of Central Lancashire, Preston, UK;University of Central Lancashire, Preston, UK;University of Birmingham, Birmingham, UK

  • Venue:
  • Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
  • Year:
  • 2008

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Abstract

This paper describes how an e-learning product for teenagers was developed using design sessions based on a participatory design approach. The product, in the form of a computer game, is the outcome of a project that aims to improve teenagers' emotional intelligence. The specific user group is from institutes for pupils that had previously been excluded from mainstream education. The novelty in the approach is that participants were involved in designing a tool that was intended to modify their emotional behaviour - for this discussion, it is the participation in the process that is critical, less so the end product. The project and the design approaches are described and the participatory activity is reflected on. The benefits resulting from the design sessions were bi-directional: the engagement with the prospective users was valuable both for the actual contribution to the product design and as an experience for the participants.