Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Children as designers of educational multimedia software
Computers & Education - Special issue on multimedia in education
The design of children's technology
The design of children's technology
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Involving young girls in product concept design
CUU '03 Proceedings of the 2003 conference on Universal usability
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
Climbing to understanding: lessons from an experimental learning environment for adjudicated youth
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Design in evaluation: reflections on designing for children's technology
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Considering context, content, management, and engagement in design activities with children
Proceedings of the 9th International Conference on Interaction Design and Children
Investigating the impact of design processes on children
Proceedings of the 9th International Conference on Interaction Design and Children
Understanding and designing cool technologies for teenagers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Developing IDEAS: supporting children with autism within a participatory design team
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-centered research in the early stages of a learning game
Proceedings of the Designing Interactive Systems Conference
You are the real experts!: Studying teenagers' motivation in participatory design
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper describes how an e-learning product for teenagers was developed using design sessions based on a participatory design approach. The product, in the form of a computer game, is the outcome of a project that aims to improve teenagers' emotional intelligence. The specific user group is from institutes for pupils that had previously been excluded from mainstream education. The novelty in the approach is that participants were involved in designing a tool that was intended to modify their emotional behaviour - for this discussion, it is the participation in the process that is critical, less so the end product. The project and the design approaches are described and the participatory activity is reflected on. The benefits resulting from the design sessions were bi-directional: the engagement with the prospective users was valuable both for the actual contribution to the product design and as an experience for the participants.