Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the 2003 conference on Interaction design and children
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Using obstructed theatre with child designers to convey requirements
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Children as teachers: a tangible approach
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
On being cool: exploring interaction design for teenagers
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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This paper introduces a new design method - Warp Speed Design - for use with older children (aged 9+) for the design of workable tangible games. The rationale for the method is presented and then a workshop, in which the method was evaluated, is described. The method introduced children to basic programming concepts and worked surprisingly well. Almost all of the designs made by the children were so well specifies at the end of the brief workshop that they were able to be developed with very little uncertainty.