Children as designers of educational multimedia software
Computers & Education - Special issue on multimedia in education
Children as our technology design partners
The design of children's technology
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Validating the Fun Toolkit: an instrument for measuring children’s opinions of technology
Cognition, Technology and Work
Film as invisible design: the example of the biometric daemon
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Warp speed design: a rapid design method for use with children
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics
Considering context, content, management, and engagement in design activities with children
Proceedings of the 9th International Conference on Interaction Design and Children
Designing affective animations with children as design partners using role-playing
23rd French Speaking Conference on Human-Computer Interaction
Invisible design: exploring insights and ideas through ambiguous film scenarios
Proceedings of the Designing Interactive Systems Conference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design to support interpersonal communication in the special educational needs classroom
Proceedings of the 12th International Conference on Interaction Design and Children
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This paper describes the use of obstructed theatre as a novel design method for the elicitation of ideas from children for the design of a new mobile product. Obstructed theatre has previously been used, in this same context with adults, but this is the first paper that outlines its use with children. The paper describes the initial ideas for the script for the theatre and evaluates its use. It is shown that the method can be useful and it specifically conveyed the idea of portability and mobility but was less effective at conveying the more complex interactive ideas. Specifically the paper outlines the origins of the method, presents some reflection on the usefulness of the method and suggests how it can be used with other contexts.