Children as our technology design partners
The design of children's technology
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Designing the User Interface: Strategies for Effective Human-Computer Interaction
Interaction Design
ICALT '01 Proceedings of the IEEE International Conference on Advanced Learning Technologies
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Getting the right design and the design right
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Using obstructed theatre with child designers to convey requirements
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Designing affective computing learning companions with teachers as design partners.
Proceedings of the 3rd international workshop on Affective interaction in natural environments
Exploring the relationship between learner EEG mental engagement and affect
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
What do children favor as embodied pedagogical agents?
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Improving math learning through intelligent tutoring and basic skills training
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Embodied narratives: a performative co-design technique
Proceedings of the Designing Interactive Systems Conference
'Affectibility' and design workshops: taking actions towards more sensible design
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
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This paper describes a user-centred participatory-design method, novel to the domain of interaction design of affective components for learning, for gathering user requirements from children. The method was considered to be suitable and appealing for children in terms of participating in design, and led to the definition of a sample of digital animations that portray a set of emotional states. The method's main novelty lies in the use of real actors as design partners to express affect, and includes comic strips in the data gathered. This method is believed of value for future design of affective components in educational context by, and for, children.