Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability inspection methods
Usability inspection methods
Usability inspection methods
Enhancing the explanatory power of usability heuristics
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guidelines for usability testing with children
interactions
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
The design of children's technology
The design of children's technology
The role of usability research in designing children's computer products
The design of children's technology
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
Composing letters with a simulated listening typewriter
Communications of the ACM
Information Technology in Childhood Education Annual
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Interaction Design
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
Usability testing: revisiting informed consent procedures for testing internet sites
CRPIT '00 Selected papers from the second Australian Institute conference on Computer ethics
Voice-mail diary studies for naturalistic data capture under mobile conditions
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Feedback on Children's Stories via Multiple Interface Agents
ITS '02 Proceedings of the 6th International Conference on Intelligent Tutoring Systems
Human-computer interaction for kids
The human-computer interaction handbook
The human-computer interaction handbook
Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Proceedings of the 2003 conference on Interaction design and children
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
What's going on?: discovering what children understand about handwriting recognition interfaces
Proceedings of the 2003 conference on Interaction design and children
'Good enough for what?': acceptance of handwriting recognition errors by child users
Proceedings of the 2003 conference on Interaction design and children
Web navigation recorder eyetracking software application demo
Proceedings of the 2003 conference on Interaction design and children
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Reconditioned merchandise: extended structured report formats in usability inspection
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
interactions - Funology
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Usability testing with young children
Proceedings of the 2004 conference on Interaction design and children: building a community
Requirements for the design of a handwriting recognition based writing interface for children
Proceedings of the 2004 conference on Interaction design and children: building a community
A comparison of think-aloud and post-task interview for usability testing with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Using storyboards to guide virtual world design
Proceedings of the 2004 conference on Interaction design and children: building a community
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
When participants do the capturing: the role of media in diary studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Children's and adults' multimodal interaction with 2D conversational agents
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Labanotation for design of movement-based interaction
Proceedings of the second Australasian conference on Interactive entertainment
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
Development of an American Sign Language game for deaf children
Proceedings of the 2005 conference on Interaction design and children
Assessing usability and fun in educational software
Proceedings of the 2005 conference on Interaction design and children
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Identifying usability and fun problems in a computer game during first use and after some practice
International Journal of Human-Computer Studies - Human-computer interaction research in the managemant information systems discipline
SCORPIODROME: an exploration in mixed reality social gaming for children
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
User Interface Design and Evaluation (The Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Beautiful Evidence
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
aMAZEd: designing an affective social game for children
Proceedings of the 6th international conference on Interaction design and children
Development and evaluation of the problem identification picture cards method
Cognition, Technology and Work
A comparison of two analytical evaluation methods for educational computer games for young children
Cognition, Technology and Work
ExpECT: an expanded error categorisation method for text input
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Eyetracking Web Usability
A structured expert evaluation method for the evaluation of children's computer games
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
OPOS: an observation scheme for evaluating head-up play
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
LIFELONG INTERACTIONS: Let the experts talk: an experience of tangible game design with children
interactions - Tangible Interaction = Form + Computing
Proceedings of the 9th International Conference on Interaction Design and Children
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Proceedings of the 9th International Conference on Interaction Design and Children
Touch-screen technology for children: giving the right instructions and getting the right responses
Proceedings of the 9th International Conference on Interaction Design and Children
Design of an instrument for the evaluation of communication technologies with children
Proceedings of the 9th International Conference on Interaction Design and Children
TRAZO: a tool to acquire handwriting skills using tablet-PC devices
Proceedings of the 9th International Conference on Interaction Design and Children
Prolonged play with the ColorFlares: how does open-ended play behavior change over time?
Proceedings of the 3rd International Conference on Fun and Games
Head Up Games: combining the best of both worlds by merging traditional and digital play
Personal and Ubiquitous Computing
Introduction d'un compagnon dans un logiciel éducatif en classe
Proceedings of the Ergonomie et Informatique Avancee Conference
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emotion faces: the design and evaluation of a game for preschool children
CHI '11 Extended Abstracts on Human Factors in Computing Systems
How revealing are eye-movements for understanding web engagement in young children
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards a framework of co-design sessions with children
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Designing highly engaging ebook experiences for kids
TPDL'11 Proceedings of the 15th international conference on Theory and practice of digital libraries: research and advanced technology for digital libraries
Designing affective animations with children as design partners using role-playing
23rd French Speaking Conference on Human-Computer Interaction
E-drawings as an evaluation method with deaf children
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
Towards an engaging e-reading experience
Proceedings of the 4th ACM workshop on Online books, complementary social media and crowdsourcing
Motivating children to learn arithmetic with an adaptive robot game
ICSR'11 Proceedings of the Third international conference on Social Robotics
PLU-E: a proposed framework for planning and conducting evaluation studies with children
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Designing digital media for teen-aged apprentices: a participatory approach
Proceedings of the 11th International Conference on Interaction Design and Children
Wrapping up LinguaBytes, for now
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
The challenge of working with teens as participants in interaction design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Rapid prototyping of outdoor games for children in an iterative design process
Proceedings of the 12th International Conference on Interaction Design and Children
Engaging children in longitudinal behavioral studies through playful technologies
Proceedings of the 12th International Conference on Interaction Design and Children
Interactive e-books for children
Proceedings of the 12th International Conference on Interaction Design and Children
Designing for the needs of child patients in hospital settings
Proceedings of the 12th International Conference on Interaction Design and Children
Towards a questionnaire for measuring affective benefits and costs of communication technologies
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Tablet gestures as a motivating factor for learning
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
Evaluating interfaces with children
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Interactive products designed for children--whether toys, games, educational products, or websites--are increasingly embedded in children's lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out sound and unbiased evaluations for these users with unique requirements, environments, and ethical considerations. This book directly addresses this need by thoroughly covering the evaluation of all types of interactive technology for children. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. Essential reading for usability experts, product developers, and researchers in the field.* Presents an essential background in child development and child psychology, particularly as they relate to technology. * Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology.* Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.