Gesture recognition using recurrent neural networks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Real-Time Continuous Gesture Recognition System for Sign Language
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
ASL Recognition Based on a Coupling Between HMMs and 3D Motion Analysis
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Using Multiple Sensors for Mobile Sign Language Recognition
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Large vocabulary sign language recognition based on hierarchical decision trees
Proceedings of the 5th international conference on Multimodal interfaces
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
A new instrumented approach for translating American sign language into sound and text
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Transition movement models for large vocabulary continuous sign language recognition
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Towards a one-way American sign language translator
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
A dynamic gesture recognition system for the Korean sign language (KSL)
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
American sign language recognition in game development for deaf children
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
The preliminary study of animation dictionary for onomatopoeic learning
Proceedings of the 6th international conference on Interaction design and children
Playware: augmenting natural play to teach sign language
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
American sign language vocabulary: computer aided instruction for non-signers
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
AcceleSpell, a gestural interactive game to learn and practice finger spelling
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Designing with and for children with special needs: an inclusionary model
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Computer Usage by Children with Down Syndrome: Challenges and Future Research
ACM Transactions on Accessible Computing (TACCESS)
Designing a mobile video game to help young deaf children learn Auslan
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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We present a design for an interactive American Sign Language game geared for language development for deaf children. In addition to work on game design, we show how Wizard of Oz techniques can be used to facilitate our work on ASL recognition. We report on two Wizard of Oz studies which demonstrate our technique and maximize our iterative design process. We also detail specific implications to the design raised from working with deaf children and possible solutions.