A Multi-Class Pattern Recognition System for Practical Finger Spelling Translation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Development of an American Sign Language game for deaf children
Proceedings of the 2005 conference on Interaction design and children
The AcceleGlove: a whole-hand input device for virtual reality
ACM SIGGRAPH 2002 conference abstracts and applications
A new instrumented approach for translating American sign language into sound and text
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
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In this paper, an interactive computer game for learning and practicing continuous fingerspelling is described. The game is controlled by an instrumented glove known as AcceleGlove and a recognition algorithm based on decision trees. The Graphical User Interface is designed to allow beginners to remember the correct hand shapes and start finger spelling words sooner than traditional methods of learning.