Development of an American Sign Language game for deaf children
Proceedings of the 2005 conference on Interaction design and children
An evaluation of video intelligibility for novice american sign language learners on a mobile device
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
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In this paper we present the results of a study designed to evaluate the computer-based methods of learning American Sign Language (ASL). We describe a method including an initial instruction session along with receptive and generative language tests which were administered after a week-long retention interval. We show a strong correlations (r=.62, r=.57) between the initial session's instruction and the receptive and generative levels of vocabulary signing. Based on the results of our experiment, we establish a baseline for further exploration of ASL vocabulary acquisition and identify further paths for language based instruction.