NOOBIE: the animal design playstation
ACM SIGCHI Bulletin
The effects of practice and input device used on young children's computer control
Collegiate Microcomputer
Graphic StoryWriter: an interactive environment for emergent storytelling
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The early history of Smalltalk
HOPL-II The second ACM SIGPLAN conference on History of programming languages
Young children's skill in using a mouse to control a graphical computer interface
Computers & Education
Proceedings of the 2nd international conference on Intelligent user interfaces
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making computers easier for older adults to use: area cursors and sticky icons
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Degrees of comprehension: children's understanding of a visual programming environment
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Graphical interfaces for young children in a software-based math curriculum
CHI '94 Conference Companion on Human Factors in Computing Systems
Guidelines for usability testing with children
interactions
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive advertising: patterns of use and effectiveness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive storytelling environments: coping with cardiac illness at Boston's Children's Hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adapting user interface design methods to the design of educational activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interactive 3D sound hyperstories for blind children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emotional interfaces for interactive aardvarks: designing affect into social interfaces for children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bridging strategies for VR-based learning
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of usability research in designing children's computer products
The design of children's technology
Programming by example: novice programming comes of age
Communications of the ACM
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bringing drama into a virtual stage
Proceedings of the third international conference on Collaborative virtual environments
The reading assistant: eye gaze triggered auditory prompting for reading remediation
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GeneyTM: designing a collaborative activity for the palmTM handheld computer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Folk computing: revisiting oral tradition as a scaffold for co-present communities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing palaver tree online: supporting social roles in a community of oral history
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drag-and-drop versus point-and-click mouse interaction styles for children
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Dynamic digital libraries for children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Acquisition of expanding targets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Middle school children's use of the ARTEMIS digital library
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries
Development of a new robotic interface for telerehabilitation
WUAUC'01 Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly
Encouraging task-related dialog in 2D and 3D shared narrative workspaces
Proceedings of the 4th international conference on Collaborative virtual environments
Oops! silly me! errors in a handwriting recognition-based text entry interface for children
Proceedings of the second Nordic conference on Human-computer interaction
Children Designers: Interdisciplinary Construction for Learning and Knowing Mathematics in a Computer-Rich School
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
The Design and Implementation of a Mobile Learning Resource
Personal and Ubiquitous Computing
Modeling educational software for people with disabilities: theory and practice
Proceedings of the fifth international ACM conference on Assistive technologies
Human on-line response to target expansion
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pocket PiCoMap: a case study in designing and assessing a handheld concept mapping tool for learners
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design of a 3D interactive math learning environment
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
MicroWorlds and the integrated brain
CRPIT '02 Proceedings of the Seventh world conference on computers in education conference on Computers in education: Australian topics - Volume 8
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Electronic whiteboard in kindergarten: opportunities and requirements
Proceedings of the 2003 conference on Interaction design and children
Developing a web authoring tool that promotes accessibility in children's designs
Proceedings of the 2003 conference on Interaction design and children
As we may print: new directions in output devices and computational crafts for children
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Starting an intergenerational technology design team: a case study
Proceedings of the 2003 conference on Interaction design and children
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Experiences obtained from designing with children
Proceedings of the 2003 conference on Interaction design and children
Children's perception of computer programming as an aid to designing programming environments
Proceedings of the 2003 conference on Interaction design and children
Ghostwriter: a narrative virtual environment for children
Proceedings of the 2003 conference on Interaction design and children
Using developmental theories to inform the design of technology for children
Proceedings of the 2003 conference on Interaction design and children
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Proceedings of the 2003 conference on Interaction design and children
Pupil consultation online: developing a web-based questionnaire system
Proceedings of the 2003 conference on Interaction design and children
What's going on?: discovering what children understand about handwriting recognition interfaces
Proceedings of the 2003 conference on Interaction design and children
Promoting universal usability with multi-layer interface design
CUU '03 Proceedings of the 2003 conference on Universal usability
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Impacts of media violence on children and youth
ACM SIGCHI Bulletin - a supplement to interactions
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Edutainment: a case study of interactive cd-rom playsets
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Preschool children's use of mouse buttons
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The Ambient Horn: designing a novel audio-based learning experience
Personal and Ubiquitous Computing
Communication enhancer—appliances for better communication in a family
Personal and Ubiquitous Computing
Toward adaptive conversational interfaces: Modeling speech convergence with animated personas
ACM Transactions on Computer-Human Interaction (TOCHI)
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Teaching rhetorical skills with a tangible user interface
Proceedings of the 2004 conference on Interaction design and children: building a community
Tangible ideas for children: materials sciences as the future of educational technology
Proceedings of the 2004 conference on Interaction design and children: building a community
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Usability testing with young children
Proceedings of the 2004 conference on Interaction design and children: building a community
Evaluating computer game concepts with children
Proceedings of the 2004 conference on Interaction design and children: building a community
Children's narrative development through computer game authoring
Proceedings of the 2004 conference on Interaction design and children: building a community
Designing sound tools and toys for blind and visually impaired children
Proceedings of the 2004 conference on Interaction design and children: building a community
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
Requirements for the design of a handwriting recognition based writing interface for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Supporting sociable literacy in the international children's digital library
Proceedings of the 2004 conference on Interaction design and children: building a community
Supporting children's emotional expression and exploration in online environments
Proceedings of the 2004 conference on Interaction design and children: building a community
Proceedings of the 2004 conference on Interaction design and children: building a community
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
A visit to the 'new Utopia': revitalizing democracy, emancipation and quality in co-operative design
Proceedings of the third Nordic conference on Human-computer interaction
Memory enhancement through audio
Assets '04 Proceedings of the 6th international ACM SIGACCESS conference on Computers and accessibility
Differences in pointing task performance between preschool children and adults using mice
ACM Transactions on Computer-Human Interaction (TOCHI)
The challenges of IDC: what have we learned from our past?
Communications of the ACM - Interaction design and children
Building KidPad: an application for children's collaborative storytelling
Software—Practice & Experience
EyeDraw: enabling children with severe motor impairments to draw with their eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Values at play: design tradeoffs in socially-oriented game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Children and emerging wireless technologies: investigating the potential for spatial practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testing the media equation with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Camera talk: making the camera a partial participant
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluation of two textual programming notations for children
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Wizard-of-Oz test of ARTUR: a computer-based speech training system with articulation correction
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
3D sound interactive environments for problem solving
Proceedings of the 7th international ACM SIGACCESS conference on Computers and accessibility
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Playthings that do things: a young kid's "incredibles"!
Proceedings of the 2005 conference on Interaction design and children
Comparison of think-aloud and constructive interaction in usability testing with children
Proceedings of the 2005 conference on Interaction design and children
Spookies: combining smart materials and information technology in an interactive toy
Proceedings of the 2005 conference on Interaction design and children
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
pOwerball: the design of a novel mixed-reality game for children with mixed abilities
Proceedings of the 2005 conference on Interaction design and children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Making educational computer games "educational"
Proceedings of the 2005 conference on Interaction design and children
Designing ubiquitous computing to enhance children's interaction in museums
Proceedings of the 2005 conference on Interaction design and children
Development of an American Sign Language game for deaf children
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Reading alone together: creating sociable digital library books
Proceedings of the 2005 conference on Interaction design and children
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Assessing usability and fun in educational software
Proceedings of the 2005 conference on Interaction design and children
Proceedings of the 2005 conference on Interaction design and children
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embedded phenomena: supporting science learning with classroom-sized distributed simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The case for multi-user design for computer aided learning in developing regions
Proceedings of the 15th international conference on World Wide Web
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
On the design of Camelot, an outdoor game for children
Proceedings of the 2006 conference on Interaction design and children
The literacy fieldtrip: using UbiComp to support children's creative writing
Proceedings of the 2006 conference on Interaction design and children
Proceedings of the 2006 conference on Interaction design and children
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
Telebeads: social network mnemonics for teenagers
Proceedings of the 2006 conference on Interaction design and children
Learning from preschool children's pointing sub-movements
Proceedings of the 2006 conference on Interaction design and children
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group
Proceedings of the 2006 conference on Interaction design and children
Reading in the wild: sociable literacy in practice
Proceedings of the 2006 conference on Interaction design and children
The evolution of the international children's digital library searching and browsing interface
Proceedings of the 2006 conference on Interaction design and children
Rethinking children's programming with contextual signs
Proceedings of the 2006 conference on Interaction design and children
UbiPlay: an interactive playground and visual programming tools for children
Proceedings of the 2006 conference on Interaction design and children
Mediated intimacy in families: understanding the relation between children and parents
Proceedings of the 2006 conference on Interaction design and children
Hyperstories and social interaction in 2D and 3D edutainment spaces for children
Proceedings of the seventeenth conference on Hypertext and hypermedia
Multimodal interaction in children's programming with tangible artefacts
ICLS '06 Proceedings of the 7th international conference on Learning sciences
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
American sign language recognition in game development for deaf children
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Attention analysis in interactive software for children with autism
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
To use PYA tool or not for learning Japanese hand alphabets
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Children's phrase set for text input method evaluations
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Shared family calendars: Promoting symmetry and accessibility
ACM Transactions on Computer-Human Interaction (TOCHI)
Human Motor Development: A Lifespan Approach
Human Motor Development: A Lifespan Approach
Designing for programming as joint performances among groups of children
Interacting with Computers
Exploring the design space of robots: Children's perspectives
Interacting with Computers
Young children's ability to use a computer mouse
Computers & Education
A study of the usability of handwriting recognition for text entry by children
Interacting with Computers
Drag-and-drop errors in young children's use of the mouse
Interacting with Computers
Design and evaluation of a tactile memory game for visually impaired children
Interacting with Computers
Designing tangible programming languages for classroom use
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Teaching table: a tangible mentor for pre-k math education
Proceedings of the 1st international conference on Tangible and embedded interaction
Social dynamics of early stage co-design in developing regions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comicboarding: using comics as proxies for participatory design with children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiple mice for retention tasks in disadvantaged schools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries
Journal of the American Society for Information Science and Technology
Towards a likeability framework that meets child-computer interaction & communication sciences
Proceedings of the 6th international conference on Interaction design and children
A comparison of usability evaluation methods for child participants in a school setting
Proceedings of the 6th international conference on Interaction design and children
Comparing early design methods for children
Proceedings of the 6th international conference on Interaction design and children
Investigating the educational effectiveness of multiplayer online games for children
Proceedings of the 6th international conference on Interaction design and children
Adventure Author: a learning environment to support creative design
Proceedings of the 6th international conference on Interaction design and children
StorySurfer: a playful book browsing installation for children's libraries
Proceedings of the 6th international conference on Interaction design and children
Mediated education in a creative arts context: research and practice at Whittier Elementary School
Proceedings of the 6th international conference on Interaction design and children
ProBoNO: transferring knowledge of virtual environments to real world situations
Proceedings of the 6th international conference on Interaction design and children
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 6th international conference on Interaction design and children
Stepstone: an interactive floor application for hearing impaired children with a cochlear implant
Proceedings of the 6th international conference on Interaction design and children
Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
How preschool children used a behaviour-based programming tool
Proceedings of the 6th international conference on Interaction design and children
SketchCam: creative photography for children
Proceedings of the 6th international conference on Interaction design and children
Early olpc experiences in a rural uruguayan school
CHI '08 Extended Abstracts on Human Factors in Computing Systems
PointAssist: helping four year olds point with ease
IDC '08 Proceedings of the 7th international conference on Interaction design and children
The identifiability of auditory icons for use in educational software for children
Interacting with Computers
Designing and testing mobile interfaces for children
Proceedings of the 8th International Conference on Interaction Design and Children
vSked: evaluation of a system to support classroom activities for children with autism
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive visual supports for children with autism
Personal and Ubiquitous Computing
A case study on designing interfaces for multiple users in developing regions
Proceedings of the First ACM Symposium on Computing for Development
Children may expect drag-and-drop instead of point-and-click
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Examining values: an analysis of nine years of IDC research
Proceedings of the 10th International Conference on Interaction Design and Children
Supporting children's learning with body-based metaphors in a mixed reality environment
Proceedings of the 10th International Conference on Interaction Design and Children
Activity-based interaction: designing with child life specialists in a children's hospital
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scandinavian participatory design: dialogic curation with teenagers
Proceedings of the 11th International Conference on Interaction Design and Children
Time-Me: helping children understand time
Proceedings of the 11th International Conference on Interaction Design and Children
Using children's drawings to elicit feedback on interactive museum prototypes
Proceedings of the 11th International Conference on Interaction Design and Children
Exploring children's 3DTV experience
Proceedings of the 10th European conference on Interactive tv and video
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
"My Mobile Health, My Mobile Life": methods for designing health interventions with adolescents
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Enhancing the research infrastructure for child-computer interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Interaction design research with adolescents: methodological challenges and best practices
Proceedings of the 12th International Conference on Interaction Design and Children
Towards an ecological inquiry in child-computer interaction
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 12th International Conference on Interaction Design and Children
Low-tech and high-tech prototyping for eBook co-design with children
Proceedings of the 12th International Conference on Interaction Design and Children
The DEVICE project: development of educational programs with a specific focus on design for children
Proceedings of the 12th International Conference on Interaction Design and Children
Tablet gestures as a motivating factor for learning
Proceedings of the 2013 Chilean Conference on Human - Computer Interaction
In-game assessment and training of nonverbal cognitive skills using TagTiles
Personal and Ubiquitous Computing
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Children are increasingly using computer technologies as reflected inï戮 reports of computer use in schools in the United States. Given theï戮 greater exposure of children to these technologies, it is imperative that they be designed taking into account children's abilities, interests, and developmental needs. This survey aims to contribute toward this goal through a review of research on children's cognitive and motor development, safety issues related to technologies and design methodologies and principles. It also provides and overview of current research trends in the field of interaction design and children and identifies challenges for future research.