Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Problems and prospects for intimate musical control of computers
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
The importance of parameter mapping in electronic instrument design
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
SMALLab: a mediated platform for education
ACM SIGGRAPH 2006 Educators program
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Youth as media art designers: workshops for creative coding
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Development and application of a framework for comparing early design methods for young children
Interacting with Computers
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Many students' learning styles are not well served by traditional classroom educational approaches. While interactive media tools can be effective in addressing shortcomings in traditional approaches, few projects provide practical solutions that support collaborative, discovery-based educational models while simultaneously addressing different student learning styles. In this paper, we describe the realization and outcomes of a recent 15-week after-school mediated education program undertaken with elementary school students in our region. We present our integrated approach to research and practice in the design of new tools, curricula, and assessment strategies for K-12 education that employ emerging interactive media technologies in the classroom. We focus on our efforts to support learners through discovery-based activities, cooperative and collaborative learning strategies, and the realization of new expressive forms that arise from the intersection of arts education and technology.