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Minds in Play: Computer Game Design as a Context for Children's Learning
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Robust analysis of feature spaces: color image segmentation
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
A new probabilistic spectral pitch estimator: exact and MCMC-approximate strategies
CMMR'04 Proceedings of the Second international conference on Computer Music Modeling and Retrieval
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Mediated education in a creative arts context: research and practice at Whittier Elementary School
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CHI '08 Extended Abstracts on Human Factors in Computing Systems
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Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
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MM '08 Proceedings of the 16th ACM international conference on Multimedia
Playing with the sound maker: do embodied metaphors help children learn?
IDC '08 Proceedings of the 7th international conference on Interaction design and children
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A dynamic Bayesian approach to computational Laban shape quality analysis
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Stratification: embodied poetry works by high school students
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Real-time multi-view object tracking in mediated environments
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Multifactor feature extraction for human movement recognition
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Personal and Ubiquitous Computing
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Proceedings of the 11th International Conference on Interaction Design and Children
BeSound: embodied reflexion for music education in childhood
Proceedings of the 11th International Conference on Interaction Design and Children
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Back to the future: embodied classroom simulations of animal foraging
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Telepresence robot helps children in communicating with teachers who speak a different language
Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction
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In this article we describe the design and realization of SMALLab, a new Student Centered Learning Environment [SCLE] that utilizes interactive digital media in a multimodal sensing framework. We draw on methodologies from interactive art, computer music composition, animation, and educational technology to facilitate learning with digital media that emphasizes collaboration and human-to-human interaction. We describe the realization of this learning platform, and discuss the design of a complementary curriculum that helps students develop a deeper understanding of movement and sound.