Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Virtual reality
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIGGRAPH '84 call for Omnimax films
ACM SIGGRAPH Computer Graphics
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
IEEE Computer Graphics and Applications
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The sort-first rendering architecture for high-performance graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Communications of the ACM
Virtual reality in scientific visualization
Communications of the ACM
The future of virtual reality: head mounted displays versus spatially immersive displays (panel)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Distributed data and immersive collaboration
Communications of the ACM
QuickSet: multimodal interaction for distributed applications
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
VIS '97 Proceedings of the 8th conference on Visualization '97
Collaborative augmented reality: exploring dynamical systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Future directions in visual display systems
ACM SIGGRAPH Computer Graphics
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
New developments for virtual model displays
ACM SIGGRAPH Computer Graphics
Health issues with virtual reality displays: what we do know and what we don't
ACM SIGGRAPH Computer Graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Optimizing stereo video formats for projection based virtual reality
ACM SIGGRAPH 98 Conference abstracts and applications
Application of virtual reality in the interpretation of geoscience data
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Collaborative gaming in augmented reality
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
ACM SIGGRAPH Computer Graphics
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multi-projector displays using camera-based registration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Exploring geo-scientific data in virtual environments
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A framework for assisted exploration with collaboration
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Creation and performance analysis of user representations in collaborative virtual environments
ACM Computing Surveys (CSUR)
A video-based virtual reality system
Proceedings of the ACM symposium on Virtual reality software and technology
Large networks present visualization challenges
ACM SIGGRAPH Computer Graphics
Adaptive, multiresolution visualization of large data sets using a distributed memory octree
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
Numerical simulation and immersive visualization of hairpin vortices
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM Transactions on Graphics (TOG)
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Distributed design review in virtual environments
Proceedings of the third international conference on Collaborative virtual environments
The blue-C (poster session): integrating real humans into a networked immersive environment
Proceedings of the third international conference on Collaborative virtual environments
Real-time immersive performance visualization and steering
ACM SIGGRAPH Computer Graphics
Shared walk environment using locomotion interfaces
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
CavePainting: a fully immersive 3D artistic medium and interactive experience
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIVE-ON: from databases to virtual reality
Crossroads
Distributed rendering for scalable displays
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Achieving color uniformity across multi-projector displays
Proceedings of the conference on Visualization '00
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Collaborative Virtual Design Environments: Introduction
Communications of the ACM
Unreal tournament for immersive interactive theater
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Dual projection-based VR system for the light weight motion-based driving simulator
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the seventh international conference on 3D Web technology
Life-sized projector-based dioramas
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Balance NAVE: a virtual reality facility for research and rehabilitation of balance disorders
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Social interaction in virtual enviroments: key issues, common themes, and a framework for research
The social life of avatars
Java distributed objects for numerical visualization in VisAD
Communications of the ACM - Supporting community and building social capital
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Technical system for collaborative work
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Evaluation of a collaborative volume rendering application in a distributed virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Interacting with spatially augmented reality
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Mining the human genome using virtual reality
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Approach for software development of parallel real-time VE systems on heterogenous clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Critical approach to 3D virtual realities for group work
Proceedings of the second Nordic conference on Human-computer interaction
Reviving the past: cultural heritage meets virtual reality
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Spatialized audio rendering for immersive virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Progress in Intelligent Data Analysis
Applied Intelligence
Collaboration in a Virtual World: Support for Conceptual Learning?
Education and Information Technologies
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
Dynamic shadow removal from front projection displays
Proceedings of the conference on Visualization '01
The perspective shear-warp algorithm in a virtual environment
Proceedings of the conference on Visualization '01
An immersive virtual environment for DT-MRI volume visualization applications: a case study
Proceedings of the conference on Visualization '01
Virtual temporal bone dissection: a case study
Proceedings of the conference on Visualization '01
Wind tunnel data fusion and immersive visualization: a case study
Proceedings of the conference on Visualization '01
Designing the Future of Collaborative Science: Argonne's Futures Laboratory
IEEE Parallel & Distributed Technology: Systems & Technology
A Geometric Comparison of Algorithms for Fusion Control in Stereoscopic HTDs
IEEE Transactions on Visualization and Computer Graphics
Integrating Live Video for Immersive Environments
IEEE MultiMedia
The Visual Interactive Desktop Laboratory
IEEE Computational Science & Engineering
Stalk: An Interactive System for Virtual Molecular Docking
IEEE Computational Science & Engineering
Low-Cost High-Performance Scientific Visualization
Computing in Science and Engineering
A Hardware-Independent Virtual Reality Development System
IEEE Computer Graphics and Applications
Viewing Geometric Protein Structures From Inside a CAVE
IEEE Computer Graphics and Applications
EVAC: A Virtual Environment for Control of Remote Imaging Instrumentation
IEEE Computer Graphics and Applications
Identifying and Reducing Critical Lag in Finite Element Simulations
IEEE Computer Graphics and Applications
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics and Applications
Collaborative Visualization in Augmented Reality
IEEE Computer Graphics and Applications
High-Resolution Multiprojector Display Walls
IEEE Computer Graphics and Applications
Projected Imagery in Your "Office of the Future"
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Discovering Petra: Archaeological Analysis in VR
IEEE Computer Graphics and Applications
Using Immersive Virtual Environments for Certification
IEEE Software
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High Performance Distributed Simulation for Interactive Simulated Vascular Reconstruction
ICCS '02 Proceedings of the International Conference on Computational Science-Part III
Towards a Novel OLAP Interface for Distributed Data Warehouses
DaWaK '01 Proceedings of the Third International Conference on Data Warehousing and Knowledge Discovery
Immersed Visual Data Mining: Walking the Walk
BNCOD 18 Proceedings of the 18th British National Conference on Databases: Advances in Databases
Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beacons
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Constrained Navigation Environments
Dagstuhl '97, Scientific Visualization
Using Virtual Reality to Visualize Scientific, Engineering, and Medical Data
Dagstuhl '97, Scientific Visualization
GW '99 Proceedings of the International Gesture Workshop on Gesture-Based Communication in Human-Computer Interaction
Multi Screen Environment with a Motion Base
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Low Cost Indoor Positioning System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Experience of Immersive Virtual World Using Cellular Phone Interface
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
AG-IVE: An Agent Based Solution to Constructing Interactive Simulation Systems
ICCS '02 Proceedings of the International Conference on Computational Science-Part I
SmartPointers: personalized scientific data portals in your hand
Proceedings of the 2002 ACM/IEEE conference on Supercomputing
The Metaverse: a networked collection of inexpensive, self-configuring, immersive environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Immersive sound field simulation in multi-screen projection displays
EGVE '03 Proceedings of the workshop on Virtual environments 2003
A vision-based head tracking system for fully immersive displays
EGVE '03 Proceedings of the workshop on Virtual environments 2003
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Extending the working volume of projection-based mixed reality systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Virtual reality in construction: a review
Engineering computational technology
Characterizing image fusion techniques in stereoscopic HTDs
GRIN'01 No description on Graphics interface 2001
Using ChromaDepth to obtain inexpensive single-image stereovision for scientific visualization
Journal of Graphics Tools
Advances in Engineering Software - Engineering computational technology
Hierarchical processors-and-memory architecture for high performance computing
FRONTIERS '96 Proceedings of the 6th Symposium on the Frontiers of Massively Parallel Computation
UbiWorld: an environment integrating virtual reality, supercomputing, and design
HCW '97 Proceedings of the 6th Heterogeneous Computing Workshop (HCW '97)
UbiWorld: an environment integrating virtual reality, supercomputing and design
HPDC '96 Proceedings of the 5th IEEE International Symposium on High Performance Distributed Computing
I/O, Performance Analysis, and Performance Data Immersion
MASCOTS '96 Proceedings of the 4th International Workshop on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems
Designing Projective Environments
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
A Method of Constructing a Telexistence Visual System Using Fixed Screens
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Immersive Planar Display Using Roughly Aligned Projectors
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interaction with Geoscience Data in an Immersive Environment
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A Wireless, Inexpensive Optical Tracker for the CAVE(tm)
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Real Mirrors Reflecting Virtual Worlds
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Ultrasonic calibration of a magnetic tracker in a virtual reality space
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A vision-based head tracker for fish tank virtual reality-VR without head gear
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
3DIVE: an immersive environment for interactive volume data exploration
Journal of Computer Science and Technology
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Making of a Virtual World of Heijokyo from Historical Knowledge
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
"Friend Park"-Expression of the Wind and the Scent on Virtual Space
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Intelligent data analysis
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
Quanta: a toolkit for high performance data delivery over photonic networks
Future Generation Computer Systems - iGrid 2002
Kites flying in and out of space: distributed physically based art on the grid
Future Generation Computer Systems - iGrid 2002
Ygdrasil: a framework for composing shared virtual worlds
Future Generation Computer Systems - iGrid 2002
Virtual reality performance for virtual geometry
VIS '94 Proceedings of the conference on Visualization '94
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
Omnidirectional stereo surround for panoramic virtual environments
ACM SIGGRAPH 2003 Sketches & Applications
Viewpoint-based shape recovery from multiple views
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Color Nonuniformity in Projection-Based Displays: Analysis and Solutions
IEEE Transactions on Visualization and Computer Graphics
Full-Surround Image Display Technologies
International Journal of Computer Vision - Special Issue on Omni-Directional Research in Japan
QuickSet: multimodal interaction for simulation set-up and control
ANLC '97 Proceedings of the fifth conference on Applied natural language processing
Camera-Based Detection and Removal of Shadows from Interactive Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
Utilizing X3D for immersive environments
Proceedings of the ninth international conference on 3D Web technology
JINX: an X3D browser for VR immersive simulation based on clusters of commodity computers
Proceedings of the ninth international conference on 3D Web technology
Motion compression for telepresent walking in large target environments
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Combining head-mounted and projector-based displays for surgical training
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Construction of a three-sided immersive telecollaboration system
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
System and interface framework for SCAPE as a collaborative infrastructure
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
CITRIS and data and knowledge engineering: what is old and what is new?
Data & Knowledge Engineering - Special jubilee issue: DKE 50
Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Collaborative Mixed Reality Visualization of an Archaeological Excavation
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Recording and Reproducing High Order Surround Auditory Scenes for Mixed and Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Visualization of Vortices in Simulated Airflow around Bat Wings During Flight
VIS '04 Proceedings of the conference on Visualization '04
VIS '04 Proceedings of the conference on Visualization '04
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
Camera-Based Calibration Techniques for Seamless Multiprojector Displays
IEEE Transactions on Visualization and Computer Graphics
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A systems architecture for ubiquitous video
Proceedings of the 3rd international conference on Mobile systems, applications, and services
Presence, memory and interaction in virtual environments
International Journal of Human-Computer Studies
The VarrierTM autostereoscopic virtual reality display
ACM SIGGRAPH 2005 Papers
Proceedings of the ACM symposium on Virtual reality software and technology
Pervasive Computing for Interactive Virtual Heritage
IEEE MultiMedia
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
TORNADO: Omnistereo Video Imaging with Rotating Optics
IEEE Transactions on Visualization and Computer Graphics
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
Collaborative Visualization: A Review and Taxonomy
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Cluster-based solution for virtual and augmented reality applications
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Myriad: scalable VR via peer-to-peer connectivity, PC clustering, and transient inconsistency
Proceedings of the ACM symposium on Virtual reality software and technology
A Polarized Head-Mounted Projective Display
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
On the usability of gesture interfaces in virtual reality environments
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
Enabling scientific workflows in virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
The role of posture in the communication of affect in an immersive virtual environment
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
ICWall: a calibrated stereo tiled display from commodity components
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Hierarchical visualization of metabolic networks using virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Vers la maîtrise du virtuel à travers le réel: un nouvel usage de l'informatique en design
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Multimodal astronaut virtual training prototype
International Journal of Human-Computer Studies - Interaction with virtual environments
A framework for immersive spatial audio performance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Collaborating in context: immersive visualisation environments
Proceedings of the international workshop in conjunction with AVI 2006 on Context in advanced interfaces
Wolverine: a distributed scene-graph library
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Precisely exploring medical models and volumes in collaborative virtual reality
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Line drawing in virtual reality using a game pad
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Multi-projection based hemispherical display
Proceedings of the 2005 international conference on Augmented tele-existence
The virtual site museum: a multi-purpose, authoritative, and functional virtual heritage resource
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
The Hedgehog: a novel optical tracking method for spatially immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Rapidly deployable multiprojector immersive displays
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Successes and failures in co-present situations
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
A multichannel visualization module for virtual manufacturing
Computers in Industry
Accessible Ultrasonic Positioning
IEEE Pervasive Computing
Being There Together and the Future of Connected Presence
Presence: Teleoperators and Virtual Environments
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Cyclone Uppercut, a boxing game for an immersive environment
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
SMALLab: a mediated platform for education
ACM SIGGRAPH 2006 Educators program
Virtual reality for ecosystem dynamics education
ACM SIGGRAPH 2006 Educators program
Interactive layered character animation in immersive virtual environments
ACM SIGGRAPH 2006 Research posters
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic load-balanced rendering for a CAVE system
Proceedings of the ACM symposium on Virtual reality software and technology
3D visualization technologies for teleguided robots
Proceedings of the ACM symposium on Virtual reality software and technology
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
The Kitchen as a Graphical User Interface
SIGGRAPH '04 ACM SIGGRAPH 2004 Art gallery
Nested OpenMP for efficient computation of 3D critical points in multi-block CFD datasets
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
High-resolution gaming: Interfaces, notifications, and the user experience
Interacting with Computers
Walking by thinking: the brainwaves are crucial, not the muscles!
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Analysis of physiological responses to a social situation in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Super wide field of view head mounted display using catadioptrical optics
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
An experience using X3D for virtual cultural heritage
Proceedings of the twelfth international conference on 3D web technology
The usability of collaborative virtual environments and methods for the analysis of interaction
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
VLAM-G: A Grid-based virtual laboratory
Scientific Programming
Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring and reducing the effects of orientation on text readability in volumetric displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The validity of a virtual human experience for interpersonal skills education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Extended Virtual Table: An Optical Extension for Table-Like Projection Systems
Presence: Teleoperators and Virtual Environments
Learning and Building Together in an Immersive Virtual World
Presence: Teleoperators and Virtual Environments
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Inertial-Force Feedback for the Treadport Locomotion Interface
Presence: Teleoperators and Virtual Environments
Telepresence: Understanding People as Content
Presence: Teleoperators and Virtual Environments
Collaborative immersive gaming over the high speed internet
Proceedings of the international conference on Advances in computer entertainment technology
A survey of large-scale immersive displays
EDT '07 Proceedings of the 2007 workshop on Emerging displays technologies: images and beyond: the future of displays and interacton
Motion Compression for Telepresence Locomotion
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Virtual reality system with integrated sound field simulation and reproduction
EURASIP Journal on Applied Signal Processing
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A Wii remote, a game engine, five sensor bars and a virtual reality theatre
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Analyzing the performance of a cluster-based architecture for immersive visualization systems
Journal of Parallel and Distributed Computing
Computational Intelligence and Neuroscience - Brain-Computer Interfaces: Towards Practical Implementations and Potential Applications
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Consigalo: multi-user face-to-face interaction on immaterial displays
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
Presence: Teleoperators and Virtual Environments
Full immersive virtual environment CAVETM in chemistry education
Computers & Education
A geoscience perspective on immersive 3D gridded data visualization
Computers & Geosciences
Environmental Modelling & Software
Class notes: don't be a WIMP: (http://www.not-for-wimps.org)
ACM SIGGRAPH 2008 classes
A Palm-Worn Haptic Display for Bimanual Operations in Virtual Environments
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Human Genome Data Visualization Using a Wall Type Display
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Advantages of velocity-based scaling for distant 3D manipulation
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A simple method for estimating the latency of interactive, real-time graphics simulations
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Radiometric compensation for a low-cost immersive projection system
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A movable-screen immersive projection display
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
LISTEN: a user-adaptive audio-augmented museum guide
User Modeling and User-Adapted Interaction
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Biomedical Modeling in Tele-Immersion
Digital Human Modeling
The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Environment-Independent VR Development
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Immersive Visualization of Casting Flow and Solidification
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
"Chinese Whispers": mediating oscillations between physical form and digital space
ACM SIGGRAPH ASIA 2008 educators programme
User evaluations on form factors of tangible magic lenses
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
HOVISSE --- Haptic Osteosynthesis Virtual Intra-operative Surgery Support Environment
Human Machine Interaction
A networked virtual environment for teaching handwritten characters through shared haptisation
International Journal of Business Intelligence and Data Mining
A technique for correlating images on head mounted displays with virtual background scenery
Proceedings of the 47th Annual Southeast Regional Conference
An optical see-through head mounted display with addressable focal planes
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Mediating Performance through Virtual Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Wearable imaging system for capturing omnidirectional movies from a first-person perspective
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Intelligent virtual environments for virtual reality art
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
The lair: Lightweight affordable immersion room
Presence: Teleoperators and Virtual Environments
A flexible framework for distributed three-dimensional models in telematic applications
RA '07 Proceedings of the 13th IASTED International Conference on Robotics and Applications
Surrounding image projection with convex mirrors
Proceedings of the 3rd International Universal Communication Symposium
Illustrative visualization: interrogating triangulated surfaces
Computing - Geometric Modelling, Dagstuhl 2008
A view-dependent, polyhedral 3D display
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Making an immersive projection environment with our living room
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
A virtual environment for the exploration of diffusion and flow phenomena in complex geometries
Future Generation Computer Systems
Making virtual reality useful: A report on immersive applications at Iowa State University
Future Generation Computer Systems
Computational steering in the CAVE
Future Generation Computer Systems
A pilot study on virtual camera control via Steady-State VEP in immersing virtual environments
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Proposition of a collaborative platform for virtual design studios
International Journal of Virtual Technology and Multimedia
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive stereoscopic visualization of very large visible men on CAVE
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Steady-state VEPs in cave for walking around the virtual world
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Towards a physical based interaction-model for information visualization
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
A problem solving environment for modelling stony coral morphogenesis
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Real IT: information technology in real space
Proceedings of the 2007 conference on Human interface: Part I
Brain computer interface via stereoscopic images in CAVE
Proceedings of the 2007 conference on Human interface: Part I
Friendly process of human-computer interaction: a prototype system in nostalgic world
Proceedings of the 2007 conference on Human interface: Part II
Evaluating the need for display-specific and device-specific 3D interaction techniques
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Design and evaluation of a hybrid display system for motion-following tasks
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A reconfigurable immersive workbench and wall-system for designing and training in 3D environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A review of using virtual reality for learning
Transactions on edutainment I
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Analysis of disparity distortions in omnistereoscopic displays
ACM Transactions on Applied Perception (TAP)
Proxemics with multiple dynamic characters in an immersive virtual environment
ACM Transactions on Applied Perception (TAP)
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Mulitmodal interaction for distributed interactive simulation
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A multi-viewer tiled autostereoscopic virtual reality display
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
A flexible projector-camera system for multi-planar displays
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Observation of drivers' behavior at narrow roads using immersive car driving simulator
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
A Method for Wearable Projector Selection that Considers the Viewability of Projected Images
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Communication of digital cultural heritage in public spaces by the example of Roman cologne
EuroMed'10 Proceedings of the Third international conference on Digital heritage
The digital archive of sculptures of Tien-Shen Poo in early Taiwan history
EuroMed'10 Proceedings of the Third international conference on Digital heritage
Immersive molecular visualization and interactive modeling with commodity hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
A flexible framework for wide-spectrum vr development
Presence: Teleoperators and Virtual Environments
Real-time pointing gesture recognition for an immersive environment
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Human-centered visualization environments
Human-centered visualization environments
Real-time long-distance transfer of uncompressed 4K video for remote collaboration
Future Generation Computer Systems
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Towards noninvasive brain-computer interfaces during standing for VR interactions
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
Evaluating performance in tiled displays: navigation and wayfinding
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Layered multiple displays for immersive and interactive digital contents
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
MultiPro: a platform for PC cluster based active stereo display system
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Interactive dynamics for large virtual reality applications
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Haptizing wind on a weather map with reactive force and vibration
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
VR based knowledge transfer in medical technology and techniques
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
An integrated robot vision system for multiple human tracking and silhouette extraction
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Effects of layer partitioning in collaborative 3d visualizations
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Human-Scale interaction with a multi-projector display and multimodal interfaces
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Design a PC-CAVE environment using the parallel rendering approach
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Ubiquitous collaborative activity virtual environments
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Tweek: a framework for cross-display graphical user interfaces
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Simulation and visualization of air flow around bat wings during flight
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Telepresence techniques for controlling avatar motion in first person games
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
An immersive game – augsburg cityrun
PIT'06 Proceedings of the 2006 international tutorial and research conference on Perception and Interactive Technologies
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
MirageTable: freehand interaction on a projected augmented reality tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling concurrent dual views on common LCD screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A spatial auditory display for the cyberstage
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Paper: Augmenting reality in rehabilitation medicine
Artificial Intelligence in Medicine
Confronting a moral dilemma in virtual reality: a pilot study
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Ilha Musical: a CAVE for nurturing cultural appreciation
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 2012 Virtual Reality International Conference
Intelligent Decision Technologies - Special issue on Multimedia/Multimodal Human-Computer Interaction in Knowledge-based Environments
Real illumination from virtual environments
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Shader lamps: animating real objects with image-based illumination
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Command & control cube: a shortcut paradigm for virtual environments
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Volume rendering in a virtual environment
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Computer graphics optique optical superposition of projected computer graphics
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Invisible interface for the immersive virtual world
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Novel shutter glass control for simultaneous projection and picture acquisition
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Medical applications of multi-field volume rendering and VR techniques
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
The museum of pure form: touching real statues in an immersive virtual museum
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
ERGONAUT: a tool for ergonomic analyses in virtual environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Virtual planetarium in cyberstage
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
A game engine-based multi-projection virtual environment with system-level synchronization
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Colosseum3D: authoring framework for virtual environments
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Short paper: view dependent rendering to simple parametric display surfaces
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
WinSGL: software genlocking for cost-effective display synchronization under microsoft windows
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Distributed collaborative data analysis with heterogeneous visualisation systems
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
VIRGIL: providing institutional access to a repository of access grid sessions
ECDL'07 Proceedings of the 11th European conference on Research and Advanced Technology for Digital Libraries
CaveUDK: a VR game engine middleware
Proceedings of the 18th ACM symposium on Virtual reality software and technology
A mixed reality system for teaching STEM content using embodied learning and whole-body metaphors
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Perennial simulation of a legacy traffic model: implementation, considerations, and ramifications
Proceedings of the Winter Simulation Conference
Tangible images: bridging the real and virtual worlds
CCIW'13 Proceedings of the 4th international conference on Computational Color Imaging
IllumiRoom: peripheral projected illusions for interactive experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Virtual Reality International Conference: Laval Virtual
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
On the design of a Dual-Mode User Interface for accessing 3D content on the World Wide Web
International Journal of Human-Computer Studies
SCReen adjusted panoramic effect: SCRAPE
Proceedings of the 21st ACM international conference on Multimedia
The impact of display bezels on stereoscopic vision for tiled displays
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Immersive FPS games: user experience and performance
Proceedings of the 2013 ACM international workshop on Immersive media experiences
An empirical study on immersive prototyping dimensions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
An affordable stereoscopic 3D augmented reality system for life-like interaction
Proceedings of the 10th European Conference on Visual Media Production
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Effects of virtual environment platforms on emotional responses
Computer Methods and Programs in Biomedicine
Fast generation of curved perspectives for ultra-wide-angle lenses in VR applications
The Visual Computer: International Journal of Computer Graphics
Synthetic motion capture: Implementing an interactive virtual marine world
The Visual Computer: International Journal of Computer Graphics
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