Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Gigabyte volume viewing using split software/hardware interpolation
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Crumbs: a virtual environment tracking tool for biological imaging
BIOMEDVIS '95 Proceedings of the 1995 Biomedical Visualization (BioMedVis '95)
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
Evaluation of a collaborative volume rendering application in a distributed virtual environment
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The perspective shear-warp algorithm in a virtual environment
Proceedings of the conference on Visualization '01
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Medical applications of multi-field volume rendering and VR techniques
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
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This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both the desktop and in projection based virtual environments. Special care has been taken for the design and usability of the virtual reality user interface and for interactive frame rates. It features a new slider-less interaction window for the manipulation of the transfer function and methods for direct interaction with the volume data, such as a sub-volume probing mode. The interface has been evaluated in collaboration with a group of potential end users.