Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Comparing voodoo dolls and HOMER: exploring the importance of feedback in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards intuitive exploration tools for data visualization in VR
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
An immersive virtual environment for DT-MRI volume visualization applications: a case study
Proceedings of the conference on Visualization '01
Studydesk: semi-immersive volumetric data analysis
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
The Transfer Function Bake-Off
IEEE Computer Graphics and Applications
Interactive Texture-Based Volume Rendering for Large Data Sets
IEEE Computer Graphics and Applications
Volume rendering in a virtual environment
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
The human computer interaction technology based on virtual scene
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and simulation and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part III
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We propose a novel Human Computer Interaction (HCI) paradigm for volume visualization in projection-based immersive virtual environments (VEs). This paradigm is intuitive, highly efficient and allows accurate control over the virtual objects. A fine control modefor direct manipulation is proposed to address the low accuracy problem of virtual object manipulation in VEs. An agent objectinteraction method is proposed to provide more flexibility in manipulating the volume objects. A two-handed scalingmethod is proposed to conveniently scale the volume object along one, two, or three axes. Finally, a ghost object paradigmis proposed to address the motion constraint problem for virtual objects. An implementation using a 3-state tracked glove setup as the input interface is discussed. How basic functionality for volume visualization can be transferred from the 2D WIMP (Window, Icon, Menu, and Pointer) interface to a 3D VR interface is also systematically discussed.