Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
A case study using the virtual environment for reconstructive surgery
Proceedings of the conference on Visualization '98
Hue-balls and lit-tensors for direct volume rendering of diffusion tensor fields
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Tensorlines: advection-diffusion based propagation through diffusion tensor fields
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Immersive virtual reality for visualizing flow through an artery
Proceedings of the conference on Visualization '00
Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
A testbed for studying and choosing predictive tracking algorithms in virtual environments
EGVE '03 Proceedings of the workshop on Virtual environments 2003
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Visualizing Diffusion Tensor MR Images Using Streamtubes and Streamsurfaces
IEEE Transactions on Visualization and Computer Graphics
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets
IEEE Transactions on Visualization and Computer Graphics
Particle Flurries: Synoptic 3D Pulsatile Flow Visualization
IEEE Computer Graphics and Applications
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
New discriminants for detecting degenerate areas in DT-MRI
BioMed'06 Proceedings of the 24th IASTED international conference on Biomedical engineering
SG '07 Proceedings of the 8th international symposium on Smart Graphics
MediVol: An initial Study into Real-Time, Interactive 3D Visualisation of Soft Tissue Pathologies
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Interactive stereoscopic visualization of very large visible men on CAVE
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
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We describe a virtual reality environment for visualizing tensor-valued volumetric datasets acquired with diffusion tensor magnetic resonance imaging (DT-MRI). We have prototyped a virtual environment that displays geometric representations of the volumetric second-order diffusion tensor data and are developing interaction and visualization techniques for two application areas: studying changes in white-matter structures after gamma-knife capsulotomy and pre-operative planning for brain tumor surgery. Our feedback shows that compared to desktop displays, our system helps the user better interpret the large and complex geometric models, and facilitates communication among a group of users.