Computational geometry: an introduction
Computational geometry: an introduction
Optimum Uniform Piecewise Linear Approximation of Planar Curves
IEEE Transactions on Pattern Analysis and Machine Intelligence
An adaptive subdivision method for surface-fitting from sampled data
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Polygonization of implicit surfaces
Computer Aided Geometric Design
Geometrically deformed models: a method for extracting closed geometric models form volume data
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Piecewise linear approximations of digitized space curves with applications
Scientific visualization of physical phenomena
Geometric triangulations, with application to fully automatic three-dimensional mesh generation
Geometric triangulations, with application to fully automatic three-dimensional mesh generation
Automatic extraction of Irregular Network digital terrain models
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Geometric modeling for computer vision.
Geometric modeling for computer vision.
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Building and exploiting levels of detail: an overview and some VRML experiments
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An approach to 3D pose determination
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Disney's Aladdin: first steps toward storytelling in virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Simulating facial surgery using finite element models
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Temporal continuity of levels of detail in Delaunay triangulated terrain
Proceedings of the 7th conference on Visualization '96
The design and implementation of an object-oriented toolkit for 3D graphics and visualization
Proceedings of the 7th conference on Visualization '96
Mesh reduction with error control
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Octree-based decimation of marching cubes surfaces
Proceedings of the 7th conference on Visualization '96
Three dimensional visualization of proteins in cellular interactions
Proceedings of the 7th conference on Visualization '96
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
Lodestar: an octree-based level of detail generator for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth hierarchical surface triangulations
VIS '97 Proceedings of the 8th conference on Visualization '97
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Simplifying polygonal models using successive mappings
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Interactive visualization of aircraft and power generation engines
VIS '97 Proceedings of the 8th conference on Visualization '97
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Three-dimensional distance field metamorphosis
ACM Transactions on Graphics (TOG)
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Efficient co-triangulation of large data sets
Proceedings of the conference on Visualization '98
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
A unified approach for simplifying polygonal and spline models
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Simplification of tetrahedral meshes
Proceedings of the conference on Visualization '98
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
Production visualization for the ASCI one TeraFLOPS machine
Proceedings of the conference on Visualization '98
Greedy cuts: an advancing front terrain triangulation algorithm
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
On caching and prefetching of virtual objects in distributed virtual environments
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Multi-resolution model transmission in distributed virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A multiresolution control method using view directional feature
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the fourth symposium on Virtual reality modeling language
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Surface approximation and geometric partitions
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
A Solution to the Next Best View Problem for Automated Surface Acquisition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A multi-threaded streaming pipeline architecture for large structured data sets
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Visualizing planar vector fields with normal component using line integral convolution
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Digital design of a surgical simulator for interventional MR imaging (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A unified approach for hierarchical adaptive tesselation of surfaces
ACM Transactions on Graphics (TOG)
Time critical isosurface refinement and smoothing
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
ACM Transactions on Graphics (TOG)
A web architecture for progressive delivery of 3D content
Proceedings of the sixth international conference on 3D Web technology
Fairing of non-manifolds for visualization
Proceedings of the conference on Visualization '00
The ellipsoidal skeleton in medical applications
Proceedings of the sixth ACM symposium on Solid modeling and applications
Hardware-assisted view-dependent map simplification
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Parallel view-dependent isosurface extraction using multi-pass occlusion culling
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
An application architecture for large data visualization: a case study
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
A new BSP tree framework incorporating dynamic LoD models
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Multiresolution streaming mesh with shape preserving and QoS-like controlling
Proceedings of the seventh international conference on 3D Web technology
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Permission grids: practical, error-bounded simplification
ACM Transactions on Graphics (TOG)
Generic memoryless polygonal simplification
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Advanced algorithmic approaches to medical image segmentation
Simplification of closed triangulated surfaces using simulated annealing
Mathematical Methods for Curves and Surfaces
A framework for facial surgery simulation
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Hierarchical multiresolution reconstruction of shell surfaces
Computer Aided Geometric Design
Undersampling and oversampling in sample based shape modeling
Proceedings of the conference on Visualization '01
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
Fast extraction of adaptive multiresolution meshes with guaranteed properties from volumetric data
Proceedings of the conference on Visualization '01
An immersive virtual environment for DT-MRI volume visualization applications: a case study
Proceedings of the conference on Visualization '01
TetFusion: an algorithm for rapid tetrahedral mesh simplification
Proceedings of the conference on Visualization '02
Proceedings of the conference on Visualization '02
View-dependent refinement of multiresolution meshes with subdivision connectivity
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Object Caching and Prefetching in Distributed Virtual Walkthrough
Real-Time Systems
Topological Zone Organization of Scalar Volume Data
Journal of Mathematical Imaging and Vision
A Predictor-Corrector Technique for Visualizing Unsteady Flow
IEEE Transactions on Visualization and Computer Graphics
Exploiting Triangulated Surface Extraction Using Tetrahedral Decomposition
IEEE Transactions on Visualization and Computer Graphics
Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures
IEEE Transactions on Visualization and Computer Graphics
Volumetric Data Exploration Using Interval Volume
IEEE Transactions on Visualization and Computer Graphics
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
A Digital Brain Atlas for Surgical Planning, Model-Driven Segmentation, and Teaching
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Converting Discrete Images to Partitioning Trees
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Evaluation of Memoryless Simplification
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
Simplification of Tetrahedral Meshes with Error Bounds
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Methods for Nonmanifold Models
IEEE Transactions on Visualization and Computer Graphics
Surface Representation with Deformable Splines: Using Decoupled Variables
IEEE Computational Science & Engineering
Generalized Unstructured Decimation
IEEE Computer Graphics and Applications
Analyzing Engineering Simulations in a Virtual Environment
IEEE Computer Graphics and Applications
TerraVision II: Visualizing Massive Terrain Databases in VRML
IEEE Computer Graphics and Applications
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
First-Generation ASCI Production Visualization Environment
IEEE Computer Graphics and Applications
Curvature-Dependent Triangulation of Implicit Surfaces
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
A novel volume constrained smoothing method for meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Simple and efficient polygonization of implicit surfaces
Journal of Graphics Tools
A Case Study of Improving Memory Locality in Polygonal Model Simplification: Metrics and Performance
HiPC '01 Proceedings of the 8th International Conference on High Performance Computing
Fast Algorithm for Triangular Mesh Simplification Based on Vertex Decimation
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
A Framework for Automated Landmark Generation for Automated 3D Statistical Model Construction
IPMI '99 Proceedings of the 16th International Conference on Information Processing in Medical Imaging
Automatic 3D ASM Construction via Atlas-Based Landmarking and Volumetric Elastic Registration
IPMI '01 Proceedings of the 17th International Conference on Information Processing in Medical Imaging
HPCN Europe 2001 Proceedings of the 9th International Conference on High-Performance Computing and Networking
KiMPA: A Kinematics-Based Method for Polygon Approximation
ADVIS '02 Proceedings of the Second International Conference on Advances in Information Systems
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Computer Assisted Dental Implantology: A New Method and a Clinical Validation
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Compressing Multiresolution Triangle Meshes
SSTD '01 Proceedings of the 7th International Symposium on Advances in Spatial and Temporal Databases
An Edge-preserving, Data-dependent Triangulation Scheme for Hierarchical Rendering
Dagstuhl '97, Scientific Visualization
InVIS - Interactive Visualization of Medical Data Sets
Dagstuhl '97, Scientific Visualization
Cluster-Based Generation of Hierarchical Surface Models
Dagstuhl '97, Scientific Visualization
Surface Reconstruction - An Introduction
Dagstuhl '97, Scientific Visualization
Mesh Simplification by Vertex Cluster Contraction
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Building and Testing a Statistical Shape Model of the Human Ear Canal
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Universal rendering sequences for transparent vertex caching of progressive meshes
GRIN'01 No description on Graphics interface 2001
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Exploiting self-similarity in geometry for voxel based solid modeling
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Piecewise Linear Image Coding Using Surface Triangulation and Geometric Compression
DCC '00 Proceedings of the Conference on Data Compression
A Discrete Spring Model for Generating Fair Curves and Surfaces
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Improved TIN Compression Using Delaunay Triangulation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Mesh Approximation Using a Volume-Based Metric
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Interval volume: a solid fitting technique for volumetric data display and analysis
VIS '95 Proceedings of the 6th conference on Visualization '95
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
LoD Management on Animating Face Models
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Generalized Surface and Volume Decimation for Unstructured Tessellated Domains
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Adaptive Multi-Resolution Modeling Technique Based on Viewing and Animation Parameters
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Triangle mesh compression and simplification
Machine Graphics & Vision International Journal
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Multiresolution Model Generation with Geometry and Texture
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Hierarchical Least Squares Conformal Map
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
VISAGE: an object-oriented scientific visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Implicit modeling of swept surfaces and volumes
VIS '94 Proceedings of the conference on Visualization '94
Piecewise-linear surface approximation from noisy scattered samples
VIS '94 Proceedings of the conference on Visualization '94
VIS '94 Proceedings of the conference on Visualization '94
Nonpolygonal isosurface rendering for large volume datasets
VIS '94 Proceedings of the conference on Visualization '94
An object oriented design for the visualization of multi-variable data objects
VIS '94 Proceedings of the conference on Visualization '94
Mesh Simplification with Hierarchical Shape Analysis and Iterative Edge Contraction
IEEE Transactions on Visualization and Computer Graphics
A new and direct approach for loop subdivision surface fitting
Geometric modeling
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Terrain Reconstruction with an Adaptive Surface Mesh
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Simplification of Three-Dimensional Density Maps
IEEE Transactions on Visualization and Computer Graphics
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Pose-independent simplification of articulated meshes
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Simplification and improvement of tetrahedral models for simulation
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
Blind Robust Watermarking Schemes for Copyright Protection of 3D Mesh Objects
IEEE Transactions on Visualization and Computer Graphics
A Parallel Framework for Simplification of Massive Meshes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Appearance-Preserving View-Dependent Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Feature-based multiresolution modeling of solids
ACM Transactions on Graphics (TOG)
In-network surface simplification for sensor fields
Proceedings of the 13th annual ACM international workshop on Geographic information systems
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
LOD Modelling of polygonal models
Machine Graphics & Vision International Journal
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
Computer-Aided Design
A 3D simplification algorithm for distributed visualization
Computers in Industry
Real-time mesh simplification using the GPU
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Hierarchical Facial Data Modeling for Visual Expression Synthesis
Journal of Visualization
Real-Time Continuous Multiresolution Method for Models of Arbitrary Topology
Presence: Teleoperators and Virtual Environments
Constrained planar remeshing for architecture
GI '07 Proceedings of Graphics Interface 2007
Extraction and simplification of iso-surfaces in tandem
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Mesh simplification using the edge attributes
EURASIP Journal on Applied Signal Processing
Data perturbation for fewer triangles in marching tetrahedra
Graphical Models
A mesh optimization algorithm based on neural networks
Information Sciences: an International Journal
Role-based 3D visualisation for asynchronous PLM collaboration
Computers in Industry
Technical Section: Moment-based metrics for mesh simplification
Computers and Graphics
Three-Dimensional Surface Mesh Segmentation Using Curvedness-Based Region Growing Approach
IEEE Transactions on Pattern Analysis and Machine Intelligence
A new scheme for automated 3D PDM construction using deformable models
Image and Vision Computing
A view-dependent method for the multi-resolution representation of terrains with roads embedded
International Journal of Remote Sensing
Mesh simplification for building typification
International Journal of Geographical Information Science
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Adaptive Model Simplification in Real-Time Rendering for Visualization
Journal of Visualization
Cellular neural networks in 3D laser data segmentation
NN'08 Proceedings of the 9th WSEAS International Conference on Neural Networks
Evaluating approximations generated by the GNG3D method for mesh simplification
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part I
Building three dimensional maps based on cellular neural networks
WSEAS Transactions on Computers
Error measurements and parameters choice in the GNG3D model for mesh simplification
WSEAS Transactions on Information Science and Applications
Image guided oral implantology and its application in the placement of zygoma implants
Computer Methods and Programs in Biomedicine
Aspect-oriented procedural content engineering for game design
Proceedings of the 2009 ACM symposium on Applied Computing
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Advances in collaborative CAD: the-state-of-the art
Computer-Aided Design
Collaborative computer-aided design-research and development status
Computer-Aided Design
Constructing multi-resolution triangulated irregular network model for visualization
Computers & Geosciences
Virtual learning environment for medical education based on VRML and VTK
Computers and Graphics
3-D face detection, landmark localization, and registration using a point distribution model
IEEE Transactions on Multimedia
Automatic construction of quadrilateral network of curves from triangular meshes
Advances in Engineering Software
Multi-resolution recognition of 3D objects based on visual resolution limits
Pattern Recognition Letters
A recovery system of broken relics using least squares fitting and vector similarity techniques
Expert Systems with Applications: An International Journal
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
Decimation of human face model for real-time animation in intelligent multimedia systems
Multimedia Tools and Applications
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
A new strategy combining empirical and analytical approaches for grasping unknown 3D objects
Robotics and Autonomous Systems
Mesh simplification for QoS control in 3D web environment
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
A feature-preserved simplification for autonomous facial animation from 3D scan data
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Mesh simplification with vertex color
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A mesh simplification method using noble optimal positioning
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
A shape feature based simplification method for deforming meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Generation of myocardial wall surface meshes from Segmented MRI
Journal of Biomedical Imaging
Review: Advances in 3D data acquisition and processing for industrial applications
Robotics and Computer-Integrated Manufacturing
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Multi-edge decimation in multi-modal 3D collaborative applications
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Feature suppression based CAD mesh model simplification
Computer-Aided Design
Progressive multilevel meshes from octree particles
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Edge-based approach to mesh simplification
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
High-fidelity meshes from tissue samples for diffusion MRI simulations
MICCAI'10 Proceedings of the 13th international conference on Medical image computing and computer-assisted intervention: Part II
Technical Section: Multiresolutions numerically from subdivisions
Computers and Graphics
Towards semantic navigation in mobile robotics
Graph transformations and model-driven engineering
Finding shortest path on land surface
Proceedings of the 2011 ACM SIGMOD International Conference on Management of data
Efficient data structure for representing and simplifying simplicial complexes in high dimensions
Proceedings of the twenty-seventh annual symposium on Computational geometry
Multiresolution image registration based on tree data structures
Graphical Models
FIMH'11 Proceedings of the 6th international conference on Functional imaging and modeling of the heart
Rapid simplification of multi-attribute meshes
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Reconstructing multiresolution mesh for web visualization based on PDE resampling
Transactions on computational science XII
A multi level time model for interactive multiple dataset visualization: the dataset sequencer
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Framework for smooth optical interaction using adaptive subdivision in virtual production
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Per-pixel rendering of terrain data
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Hierarchical 3d shape model for segmentation of 4d MR cardiac images
Miar'06 Proceedings of the Third international conference on Medical Imaging and Augmented Reality
Mesh simplification algorithm based on n-edge mesh collapse
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Meshes simplification based on reverse subdivision
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Simplification of FEM-models on cell BE
MMCS'08 Proceedings of the 7th international conference on Mathematical Methods for Curves and Surfaces
Sequential mesh coding using wave partitioning
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Error metric for perceptual features preservation in polygonal surface simplification
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Image deformation using velocity fields: an exact solution
ICIAR'05 Proceedings of the Second international conference on Image Analysis and Recognition
Tetrahedral image-to-mesh conversion for biomedical applications
Proceedings of the 2nd ACM Conference on Bioinformatics, Computational Biology and Biomedicine
CVBIA'05 Proceedings of the First international conference on Computer Vision for Biomedical Image Applications
Extraction of ridges-valleys for feature-preserving simplification of polygonal models
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Mathematical and Computer Modelling: An International Journal
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Computer Graphics Forum
Multitissue Tetrahedral Image-to-mesh Conversion with Guaranteed Quality and Fidelity
SIAM Journal on Scientific Computing
A virtual training system using a force feedback haptic device for oral implantology
Transactions on Edutainment VIII
Voxel column culling: occlusion culling for large terrain models
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Interactive virtual mummy dissections in a historical anatomic theatre
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Conversion of point-sampled models to textured meshes
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Efficient and prioritized point subsampling for CSRBF compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A new progressive mesh with adaptive subdivision for LOD models
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Deforming surface simplification based on feature preservation
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
An evolutionary optimization method for parameter search in 3d points cloud reconstruction
ICIC'13 Proceedings of the 9th international conference on Intelligent Computing Theories
3D dental biometrics: Alignment and matching of dental casts for human identification
Computers in Industry
Efficient rendering of multiresolution meshes with guaranteed image quality
The Visual Computer: International Journal of Computer Graphics
Evolutionary multi-objective optimization for mesh simplification of 3D open models
Integrated Computer-Aided Engineering
An adaptive steganographic algorithm for 3D polygonal models using vertex decimation
Multimedia Tools and Applications
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