Polyhedral approximation approach to molecular orbital graphics
Journal of Molecular Graphics
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Simplicial pivoting for mesh generation of implicitly defined surfaces
Computer Aided Geometric Design
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
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A simple efficient method is proposed to reduce the total number of triangles in an isosurface extraction method based on tetrahedral decomposition. We slightly perturb the input volumetric data so that useless small and thin triangles are removed. The perturbed volumetric data contain the exact isovalues from which a mesh is extracted. Since the proposed method is a pre-process of an isosurface extraction, it is not necessary to modify the mesh structure unlike the other similar methods.